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Long time no see... Displaying 1-15 of 15 total.
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locke
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Hey, all.
Some of you may remember from such participation as 'The VERGE Repository', and empty offers like 'Verge Online? Neat! Can I help?'.
I don't recognize most of you, so most of you probably don't recognize me. /shrug
Such is life, I suppose.
Anyway, so I thought I'd stop by, say 'hi', and see if I can get an update on where things are at with the engine. I've downloaded them all, and I can't get any of them to work under Win2k. Yes, I RTFM, and yes, I know that it won't work under 2k and NT... so that's the other part of my question. The Windows version doesn't seem to work under it either, though, which makes me sad.
So where are we at?
And what the heck happened to VERGE Online? And if no one is working on it, can I get a copy of the source?
I wanna be me... no... I mean, I wanna make games!
Thanks!
For those of you who remember me, you can now reach me at: locke@devnull.sh.
/wave
-b
Posted on 2001-07-31 16:50:10
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locke
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So I got 2.6/win working. Impressive.
I even got Winverge working. Sorta. Nice. Now, is there a windows version of Maped for making v1 games?
I figured I'd start there (again).
-b
Posted on 2001-07-31 17:16:29
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andy
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Your reputation precedes you, good sir!
v2.6 runs in win2k. (I use it myself) I have to run it windowed, but I think that's a graphics card issue. (my card won't go below 640x480 for some reason) Try switching your desktop to 16bpp, then putting "window" in user.cfg before running it. You can bug me at tsb@verge-rpg.com if you want.
My latest offering, dubbed v2.7 works just dandy in win2k. You can give it a shot too, if you like. http://verge-rpg.com/~tsb/files/v27r1.zip
If it wants more DLLs, get this and dump it either in your path somewhere or in with v2.7. http://verge-rpg.com/~tsb/files/hugewadofdlls.zip
VO just... went away. :( I'd like to help too, to be honest.
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-31 17:18:07
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cyberdude934
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As far as the Win2K problem is concerned, that's why you shouldn't get a NT version of windows. Doing so will cause you more greif than whatever it is supposed to do.
WinVERGE... it's buggy, well, at least for me. It doesn't show up in my task manager, so if it freezes, it means a reboot, and it does freeze often.
VergeONLINE? I haven't herd anything about it.
Sourcecode? It's in the downloads section. Look in the description of the files for the keyword "source code".
VergeSource is now down, well, it will be down shortly. And the_Speed_Bump is working on Verge2.7, which will be a combination of Verge and Python.
And all I want is support for midis :)
Posted on 2001-07-31 17:20:25
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cyberdude934
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yeah, that is also in the downloads section. It's called WinMapEd, i think. And although I haven't used it, I'm pretty sure it's almost complete ("all it lacks is a tile editor").
Posted on 2001-07-31 17:23:16
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andy
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eh.... win2k is, without a doubt, the only Microsoft operating system you should even consider, unless you absolutely have to run legacy stuff. (and I sure as hell don't) Everything is faster, you don't have to reboot, and uh.... it gives you a warm gushy feeling inside. :D
It's true that v2.6 is more than a bit shabby, because it was my first real attempt to write anything with win32, let alone porting an already convoluted program. win2k can handle the nasty things it does, though, so it's not a big deal.
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-31 17:33:51
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locke
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I just went through the rest of the board, and I've noticed that people are interested in some leadership, and a general focus for the VERGE project. I'd be into that... of course, I'd need to talk to the people who are actually working on the engine (if anyone still is), as well as try to get a better feel for who is still around from the old days (Vecna [yeah right]? Lore? Grue? Zero? Anyone?), and who is part of it now-a-days -- meaning, what are you'all focusing on? Do we have any artists? Any VC heads? Any battle-engine developers? Any world designers? Any musicians?
What's the story?
I'm willing to pull this together, if people are interested in some structure.
My first thought would be to come up with a single, workable build of the engine. Then I would gather resources (people) to put together a brief demo, on that engine.
I would also build another site, probably hosted on my server, with a repository of all the assets that exist that are VERGE related. Comb through it, and see if we can't make some sense out of it. No offense to McG and evilbob (and probably Lore), this is a nice site, but it's not really a development site. It's more like a small file repository, a message board, and some brochureware.
I would build a small, fast, easy to use (and deploy!) site that incorporates all of these things, but it would initially be focused on development of the engine, and supporting the artists, game designers, and musicians that are going to use the engine. There is too much good information spread around too many different sites. We need a single site, with all of it, including the development.
I would also try to bring back VERGE Online, if I can find the source code, and then bring it up-to-date with the latest engine code.
But the really important piece for me, is incorporating all of the various engines, and engine enhancements into a single build. Period. Controlled by a select group of developers, this build would be followed up by regular bug-fix releases (maybe monthly?), and then a major release, with new features say... quarterly?
If any of this is interesting to you, let me know.
I have many more ideas, as well.
locke@devnull.sh
-b
Posted on 2001-07-31 17:38:55
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andy
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The fragmentation was my fault. When I made those builds, I was a lot less experienced than I am now. I was far too eager to break compatibility over small things, and just inexperienced with medium/large-scale programming in general.
v2.7 is my proposed solution to the fragmentation, and general convolutedness that plagues v2's source code. I coded it all, and I made every effort to preserve what verge (and Sphere too, actually) did right, and to skip over what they did wrong.
The biggest change is that I opted for Python instead of VC. VC was becoming too much of a chore to improve and maintain, and Python already existed as a fully featured, embeddable language. (I already got plenty of flack for it, don't worry. ^_~)
The old ones aren't really involved with VERGE anymore. v2 was passed into aen's hands, and aen made v2k. But aen lost interest in the scene, and just sort of faded away. (don't get me wrong, I don't hold it against him one iota) Around the time aen was making v2k, I popped up and started messing with the source for fun. Since nobody else was doing much with the source, I wound up being phased in as the main coder guy.
It'd be real great if we could get a dedicated PHP guy and give them all the proper permissions and stuff to fix up good ol' verge-rpg.com, but a new site would work just as well, I suppose.
You can bug me at tsb@verge-rpg.com, or on irc.esper.net, #vchelp or #v27. (I use the nick 'andy')
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-31 17:56:51
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Roto
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Seriously, you might be the only person working on "Verge", but you're not the main coder now. You're just like Wyrmdad and JL. You're simply working on your variation of "Verge" (which might just be better, Wyrmdad's V1+ is nice). I just assumed that Verge was pretty much final with the coming of aen's v2k and that verge2k+j and v2.6 were well-meaning and effective (well, in my case) attempts at satisfying the demands of others.
Anywho, when the offical dev team labels you the main coder then I'll accept it. Otherwise, please refrain from saying that. I mean, I could always do the same. :P
Posted on 2001-07-31 18:10:44
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andy
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I made a simple observation. I'm not trying to take anything from anyone.
And.. uh... if the person doing the most of the coding isn't the main coder, then who is? :P
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-31 18:34:53
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Roto
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No one. As I had said in my statement, I consider v2k is be the final version. Anything else is simply a variation. Whether it be good or bad, used or not.
Posted on 2001-07-31 19:51:46
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rpgking
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I remember you, even though you may not remember me. The REPO was the source before the VergeSource, and I remember the good ol' REPO days. It's nice to see so many oldbies reappearing here. I don't know what's up, but these last few months have been bringing in several old, but familiar faces. It invokes feelings of nostalgia in me and almost brings tears to my eyes ;)
-rpgking
Out of clutter, find simplicity.
-Einstein
Posted on 2001-08-01 02:37:44
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-zaril-
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You are the essence of annoyance... you are once more dictating - YOU consider v2k final and anything else is a variation. However, tSB can NOT call himself main coder even if he is doing all the code and still coding for VERGE. Are you too clouded to understand what you are writing?
zaril@hellven.org - ICQ 7698022
Posted on 2001-08-01 04:02:20
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Hatchet
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I doubt you remember me, but hiya anyways! And welcome back. Ironic that an earlier thread mentions most of the old V1 community is gone, and we have someone returning from its heyday. :)
-Hatchet
Posted on 2001-08-01 13:47:45
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grenideer
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Stop being an idiot.
If you don't like tSB or where the scene is going, then just leave. Don't use it. Don't bother us.
I'll agree with you that tSB's 2.7 engine isn't 'officially sanctioned' or anything- neither were his 2.6 offerings- but nothing verge was since v2. Now if you want to sit and say verge is dead until vecna, aen, or whoever from the original dev teams comes out and releases something, well I don't really see the point. In that sense, yes, the official old-school verge is dead. Fine. Be happy with that.
But over the last year tons of vergers have already delved into unofficial engines. And 2.7 is being made. That's where this verge *community* is- in the present (regardless of where you want to be).
And if anyone asked me who was the main developer now I'd say tSB as well. Just calling it like I see it.
Posted on 2001-08-01 15:12:50
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Displaying 1-15 of 15 total.
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