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Looking for a few SNES sprites.... Displaying 1-6 of 6 total.
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BladeDragon
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If anyone has them, I have about 9 Sprite Archives on the 'net bookmarked, but I can't seem to get ahold of these particular ones. I know I can rip them from the SNES directly, but to save time, I figured I'd see if anyone else has a site with them/some, or might have them already on their comp.
1) Ayla from Chrono Trigger's running animations. All sprite archives have her walking ones, but for a cat-girl in my game, and all Purrsia troops, they tend to run on all fours, and it would help to see how they did it frame by frame in CT with Ayla. Most important one, so if anyone has it, let me know via email or response. Thanks.
2) Random FF3 chars that are NOT important. IE, townspeople, guards of Figaro, monsters that appear as chars (Vammamoth in the Nash opening scene, etc.), and NPCs that don't appear in archive collections, Banon, Rachel, Darryl, all those I have, it's the ones that aren't so popular and 'important', more than likely this returns to townspeople, but I'm sure I'm overlooking some possibilities.
3) Spell animations. Ripping these are a pain in the ass from a game, frame-by-frame F1 pressing in ZSNES is impossible, I know, I've tried. ;p I found several sites that have 2 or 3 Final Fantasy 2 animations of the Fire spells, but most everything else is unable to be found. The games in particular that would help are FF3, Seiken Densetsu 3 (Secret of Mana 2), Secret of Mana, or any other RPG really.
4) Werewolf form of Kevin from Seiken Densetsu 3. Doesn't matter the color coordination, just any frames that can be found. I've found one or two of the same basic 'facing down' still frame of him in his lupine form, but nothing of his walking or attacking.
5) Sound effects (I know it isn't sprite related, but this is also something that's hard to come by.) of any Final Fantasy or other RPG. I could only find several random FF7 wavs on the 'net, most precisely from www.rpgamer.com, but they don't have much else for other games. I could bipass this if anyone has a method of knowing how to rip WAV files off of PC game CDs, Playstation games, or ROMs? I have the FF7 and FF8 PC versions, I thought I could find some program that would let me extract them, but to no avail. If anyone knows though, or has found an archive of them in a decent quality, let me know.
That about does it, just thought I'd ask while I was on the board. Thanks in advance!
~Blade Dragon
Posted on 2001-12-05 14:00:21
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CypherAlmasy
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. . . I know I have the FF6 sprites (at least a few, Banon for sure) at home, and perhaps a few more things. I'm going to be going home next Thursday (a week from today), so I'll send them to you once I get there.
Also, I found a site with some nice WAVs from FF6; I just can't remember where it was. Give me a while and I'll get you a link.
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-12-06 10:39:55
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choris
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It's easy enough to rip tiles and sprites using zsnes. You can pause the game and incriment the render one frame at a time. I have used this technique with success to rip whole sprites from ff6 and tiles. There is also a utility called SNESSOR95 which can rip sounds from snes roms.
Using the last two techniques will probably be alot easier than being at the mercy of a search engine.
- choris
choris@verge-rpg.com
Posted on 2001-12-06 14:25:38
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BladeDragon
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I wasn't aware you had the frame-by-frame setting in ZSNES, but I did rip a lot of Chrono Trigger monsters this morning, even though it was a HUGE pain in the ass getting them to move in the right direction and show the frames I needed. ;p As for WAV files of FF6, I have about 20 or so random ones, but SNESSOR95, just so you know, only rips WAVs considered to be "Instrument WAVs", as in, it'll rip the sounds used in the music of a game. I found this out the hard way trying to rip all the most popular RPGs, you might get a random sword swinging sound or so, but all other WAVs are half second blips of flute sounds, chords, and such. Thanks for the DOC link below, Cypher, I had no idea it was in his LINKS section, so that probably would explain where my problem began. ;p
~Blade Dragon
Posted on 2001-12-06 20:33:40
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Rysen
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For Chrono Trigger sprites I have a Chrono Trigger character library SNES ROM. Don't know too much about it. I found it one day by accident. It's in Japanese but easy enough to figure out. It shows all the frames for each party character, including special frames. Also, I don't know if it has *all* the monsters you see but it has a whole bunch, all their frames as well. It'll still take you awhile to rip each frame, but at least with this you can choose which frame to take the snapshot from. I've uploaded it for you here:
http://www.geocities.com/aerisfan1/misc/ctlibrary.zip
It's about 700k or so compressed. Hope that saves you some time. ^_^
-Rysen
Posted on 2001-12-06 23:09:22
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BladeDragon
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Actually, if I hadn't of ripped each animation frame by frame this morning, that CT library had everything I needed, (the imps, the goblins with malettes + without, the Nagas, and Ayla's running frames, plus skeletons), thanks a great deal!!! I kept it for future reference too for animations for Lucid Soul, which uses CT sized sprites.
Thanks, again!
~Blade Dragon
Posted on 2001-12-07 00:00:13
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Displaying 1-6 of 6 total.
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