Lots of questions (Please Read)
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invicticide

We've encountered a couple small, but debilitating problems with our game, and I'm hoping someone out there can help.

We're using V2.6. We've discovered that, despite its claims to hicolor, CHRs and maps must be 256-color, and further, must be in the standard Verge palette. Auroraborealisis, who is in charge of our CHR creation, abhors the Verge palette.

- Is there any way to make CHRs hicolor?

Also, we're using very large CHRs to compensate for hi-res, but the obstruction base doesn't look right at 16x16. However, despite repeated attempts to change it to 32x16 in the MAK file, CHRMAK keeps making 16x16 hotspots at whatever coord we specify.

- How can we force CHRMAK to make the proper hotspot size?

We plan on building many sections of our maps in Photoshop, but, as mentioned before, maps must be in the Verge standard palette.

- Is there a way to enable hicolor for VSPs?

Speaking of map editing...

- Can we somehow force MapEd into hi-res and/or hicolor?

On CHRs: has the CHR format changed from V2.6 to V2.7 and beyond? I wonder if the CHRMAK for the latest version could have fixed these problems, and still be compatible with V2.6. If anyone knows, suggestions and/or solutions would be _much_ appreciated!

That is all.

--Invicticide

"For the love of all that's good and righteous, somebody get that porpoise out of my bathtub!"




Posted on 2001-06-22 10:22:20

Rayner

- Is there any way to make CHRs hicolor?
I'm sure there are some coding tricks to bypass this limitation but besides that there is no way. V26 probably will not get the hicolor ability either since work has shifted to V27.
- Is there a way to enable hicolor for VSPs?
Once again, you need coding tricks to bypass this limitation. I think Hatchet already built and released his own script that'll let you use hicolor VSPs. Check the verge source.
- Can we somehow force MapEd into hi-res and/or hicolor?
No, but the new version Speed Bump is working on will definently do hicolor. Unfortunately it's only for V27 and I doubt backwards compatibility since it's definently a different map file format. And I think the CHR file format will be different also.

V27 will allow variably sized hotspots on CHRs, V26 only allows 16x16 which makes very large CHRs work wierd. Your best bet is to forget V26 and go to V27. If you need help I'll be more than willing to convert your current code to Python and help you out coding-wise.



Posted on 2001-06-22 11:49:11

andy

hicolour CHRs are indeed possible. To to my page and download the old v2+i demo. The util you're looking for is called CHRMAK16. It accepts a make file that's a little different from the original, so look at the enclosed example for specifics.

hicolour VSPs are the same deal. Look in the same zip for BMP2VSP. It works just like PCX2VSP except that it accepts a 24bit BMP file.

Hotspots are hard coded into v2 as being one tile in size, you can't do anything about it, short of recoding the entity handling. Zaratustra's EZV2 is one example of how to do exactly that. v2.7 has no such limitation, as the entire entity engine is based upon free movement.

The original MapEd can't handle hicolour anything. Period. The best you'll get is WinMapEd. http://verge-rpg.com/~tsb/files/winmaped.zip Unfortunately, it's a bit rough around the edges, however.

v2.7 doesn't yet have its own CHR file format, for the simple reason that I haven't finished it yet. It's my current task, as a matter of fact. (and I'm coding it in such a way that winmaped will be able to read/display/edit them easily)



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-06-22 18:20:02

invicticide

First, let me say that I didn't expect so many ANSWERS! I mean, sure, I posted in the _hope_ that someone would know _something_ but you nailed every one of my questions! Thanks a lot!

Okay, now for my follow-up:

- Can WinMapEd save maps that are compatible with V2.6?
(and/or which version?)

If it can (NOW) then you have become my god :)

One more thing: Zara's EZV2 recodes the entity handling? I downloaded EZV2 once at glanced at it passingly, but was very confused (and tired at the time, so I gave up unusually soon.) How do you mean?

That is all.

--Invicticide




Posted on 2001-06-22 20:03:04

invicticide

I went to d/l v2+i but the link for the whole demo thingy was broken. The source w/ utils was good so I got that, but chrmak16 doesn't come with readme.txt in this package. Can I get the full v2+i demo somewhere else, or chrmak16's readme, or could you maybe email it to me?

That is all.

--Invicticide




Posted on 2001-06-22 20:38:17

andy

Sorry about that.

http://verge-rpg.com/~tsb/files/v2idemo.zip

Also, yes. WinMapEd can edit hicolour maps. But it's... unpolished. You'd be better off making an 8 bit VSP to work with in the old MapEd, then replacing it with a hicolour VSP made with BMP2VSP when looking at it in the engine.



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-06-23 01:24:37

invicticide

Thanks a lot! You've been an immense help!

There's really nothing important about this post. Consider your self-esteem raised.

That is all. :)

--Invicticide




Posted on 2001-06-23 11:22:41

auroraborealisis

The other day I was joking with Invicticide about how unexpected it was that we would get a reply from a prominent verger, the_speed_bump no less. And now you've taken care of all our problems without even blinking. Without you I'd still be in the fiery depths of verge.pal

thanks a ton

-Auroraborealisis



Behind an apparent aesthetic repugnance for politics sometimes lurks a vulgar conservative sensibility. ...The intellectual, just like any fool, is subject to the influence of his environment, his education and his interests. His inteligence does not op

Posted on 2001-06-24 13:03:01

TheDeveloper

no text (and yes I know I spelled palette wrong it's the fault of that stupid short topic limit)



-The Developer "[A review of ff4(2)]Aaaahhh... great game, great characters, great story, great music, BAAAAAAAD graphics."

Posted on 2001-06-26 00:41:37


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