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jesusfreak

the first question is vc programmin'
and the second another vsp Q

[1]. For some reason, all of the fade in/out codes I use do not work, i am using V2K, and I wonder if I need a timer, or could someone tell me what they key elements in the fade/out/in are..

[2]. Does anyone know of a really good vsp source other than TvS?

any help would be nice



boom boom boom, fwahhhh! Enter the Ninja!! hwaaaa!! yahhhh!! Ahh, the aroma of Mountain Dew.

Posted on 2000-12-24 14:15:14

grenideer

There's no palettemorph if I'm not mistaken. That's why hicolor games use boxfades and things like that.



Posted on 2000-12-24 18:24:11

jesusfreak

ahh stupid mee. do you know of a FADE in/out code for hi-color... BTW. When will maped support hi- color vsps??



boom boom boom, fwahhhh! Enter the Ninja!! hwaaaa!! yahhhh!! Ahh, the aroma of Mountain Dew.

Posted on 2000-12-24 23:28:32

TheDeveloper

That's why hicolor games use boxfades and things like that.

That's not true for every hicolor game. I play one that (at least I'm assuming that it's hicolor, since it requires a 3d acclerator and all) uses fades, they're just not as easy as in 8bit color.





-The Developer Please feel free to post corrections and then flame me for my stupidity.

Posted on 2000-12-25 01:29:08

Praetor

Well, fading out is easy... just do something like this:

/* Pseudocode, will not compile */
done = HOW_LONG_TO_FADE_FOR;
Render(); // Repaints the map on the screen
SetLucent(1); // Makes it so that anything drawn after
// it is translucent instead of opaque
While(done) // While we are still fading
{
RectFill(COLOR_TO_FADE_TO); // Draw a translucent
// box the size of the
// screen in order to
// make everything
// below it look darker
Delay(SPEED_OF_YOUR_FADE); // Pause so it isn't
// done instantaneously.
done--; // This prevents an
// infinite loop.
ShowPage(); // To show our progress
}
SetLucent(0); // Now everything is
// opaque again.
RectFill(COLOR_TO_FADE_TO); // Draw a solid box

/* And you're faded out... */

Now, in order to fade in using that method, it requires a little more work...

/* Pseudocode again */

done = HOW_LONG_TO_FADE_FOR;
SetLucent(0);
RectFill(SOLID_COLOR_TO_FADE_FROM);
SetLucent(1);
while(done)
{
Render();
for(i=0;i



Praetor - Strong enough for a man, but made for a woman.

Posted on 2000-12-26 15:03:30

Praetor

Since I don't want to split it up into a hundred messages...

There will soon be an article there on this subject...



Praetor - Strong enough for a man, but made for a woman.

Posted on 2000-12-26 15:04:44

Hatchet

Both V2k+j and V2.6 have a hicolor palettemorph...

-Hatchet



-Hatchet

Posted on 2000-12-27 12:35:20


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