Multi topic..
Displaying 1-7 of 7 total.
1
jesusfreak
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the first question is vc programmin'
and the second another vsp Q
[1]. For some reason, all of the fade in/out codes I use do not work, i am using V2K, and I wonder if I need a timer, or could someone tell me what they key elements in the fade/out/in are..
[2]. Does anyone know of a really good vsp source other than TvS?
any help would be nice
boom boom boom, fwahhhh! Enter the Ninja!! hwaaaa!! yahhhh!! Ahh, the aroma of Mountain Dew.
Posted on 2000-12-24 14:15:14
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grenideer
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There's no palettemorph if I'm not mistaken. That's why hicolor games use boxfades and things like that.
Posted on 2000-12-24 18:24:11
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jesusfreak
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ahh stupid mee. do you know of a FADE in/out code for hi-color... BTW. When will maped support hi- color vsps??
boom boom boom, fwahhhh! Enter the Ninja!! hwaaaa!! yahhhh!! Ahh, the aroma of Mountain Dew.
Posted on 2000-12-24 23:28:32
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TheDeveloper
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That's why hicolor games use boxfades and things like that.
That's not true for every hicolor game. I play one that (at least I'm assuming that it's hicolor, since it requires a 3d acclerator and all) uses fades, they're just not as easy as in 8bit color.
-The Developer
Please feel free to post corrections and then flame me for my stupidity.
Posted on 2000-12-25 01:29:08
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Praetor
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Well, fading out is easy... just do something like this:
/* Pseudocode, will not compile */
done = HOW_LONG_TO_FADE_FOR;
Render(); // Repaints the map on the screen
SetLucent(1); // Makes it so that anything drawn after
// it is translucent instead of opaque
While(done) // While we are still fading
{
RectFill(COLOR_TO_FADE_TO); // Draw a translucent
// box the size of the
// screen in order to
// make everything
// below it look darker
Delay(SPEED_OF_YOUR_FADE); // Pause so it isn't
// done instantaneously.
done--; // This prevents an
// infinite loop.
ShowPage(); // To show our progress
}
SetLucent(0); // Now everything is
// opaque again.
RectFill(COLOR_TO_FADE_TO); // Draw a solid box
/* And you're faded out... */
Now, in order to fade in using that method, it requires a little more work...
/* Pseudocode again */
done = HOW_LONG_TO_FADE_FOR;
SetLucent(0);
RectFill(SOLID_COLOR_TO_FADE_FROM);
SetLucent(1);
while(done)
{
Render();
for(i=0;i
Praetor - Strong enough for a man, but made for a woman.
Posted on 2000-12-26 15:03:30
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Praetor
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Since I don't want to split it up into a hundred messages...
There will soon be an article there on this subject...
Praetor - Strong enough for a man, but made for a woman.
Posted on 2000-12-26 15:04:44
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Hatchet
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Both V2k+j and V2.6 have a hicolor palettemorph...
-Hatchet
-Hatchet
Posted on 2000-12-27 12:35:20
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