Music
Displaying 1-17 of 17 total.
1
CypherAlmasy
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Is there any way to control the volume that the music plays at in V2? It plays so loud that I can't hear any of my sound effects. Once again, I'm using the beta of WinV2. Thanks again.
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-04 22:37:15
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CypherAlmasy
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Does anyone have a copy of the keyboard codes for verge for such things as HookKey and stuff? All I know for certain is escape.
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-04 23:00:04
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CypherAlmasy
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Sorry, I write these things as they come up. ^_^
Is there a way to get an effect similar to UnPress() for the mouse buttons? I don't really know how'd I'd go about writing something like that. I tried assigning 0 to mb, but that just gave me an error.
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-05 01:12:26
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vecna
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.. It gave you an error? o_O
I'll check into that. That should be the preferred method of unpressing mouse buttons.
-vecna
Posted on 2001-11-05 01:15:06
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CypherAlmasy
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Yes. When it gets to the line of code (simply mb = 0;), it exits with this:
Unknown HVAR0(19)(set 0)
Whatever that means.
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-05 01:18:39
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vecna
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I just re-uploaded winv2 beta2 with a fix for this.
sorry bout that. ^_^
-vecna
Posted on 2001-11-05 01:25:27
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CypherAlmasy
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Thanks, vecna. You've made my life much easier. Now, does anyone know about the music volume or key scancodes?
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-05 16:01:21
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Rysen
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Well there is a scancode.vc or keys.vc floating around, but since I can't find it on any of the resource sites I just uploaded it for you. It's in a zip since Geocities won't recognize a .vc file.
You can get it here:
http://www.geocities.com/aerisfan1/misc/scancode.ZIP
For music volume, I'm not sure if it's the same in winV2 as I haven't tried it, but since it's aimed for v2k compatibility, I'm assuming it's the same.
There's a variable called music_volume which if you set a value to after you call the song, as far as I know, it will change the volume of the song. If I remember correctly the value ranges between 0 and 255 (or maybe less); 0 being mute and 255 being max.
eg: music_volume = 130;
Hope that helps! ^_^
-Rysen
Posted on 2001-11-05 17:44:18
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CypherAlmasy
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Thanks for the .vc file, it really helps! :-)
As for the music_volume, it sadly doesn't work. It compiles perfectly, but changing the variable doesn't change the music volume. Thanks for the suggestion, though!
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-05 20:24:54
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vecna
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for keyboard scancodes, check out:
http://vecna.verge-rpg.com/scancode.h
for music, I must regrettably say this will be addressed in the next version of winv2. I need to bug Air first. ^_^
-vecna
Posted on 2001-11-06 00:50:58
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CypherAlmasy
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I think there's a problem. When I try to #include the scancodes header file, it gives me a compile error. The problem is, it's written almost in a fashion almost identical to a similar file I have (the keys.vc that Rysen gave me), except that that one doesn't use hex values. Is there a problem with Verge's hex support, or can I just not include *.h files?
CypherAlmasy
"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-06 14:34:45
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Psalt
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I'm pretty sure you can't inclued header files (.h) that is a C/C++ file. Just change it to a pain .txt or .dat or even .vc and it should work exactally the same.
"Without pain one may not create beauty"
Posted on 2001-11-06 17:12:52
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vecna
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Maybe you can be more specific as to what error you're getting. AFAIK that should work, but I can doublecheck with Grue who I just sent the same file to. The other possibility is I suppose if you're trying to access your key #defines in a MAP vc file, you'll need to be sure to do VCC ALL rather than compiling maps individually... uhhh. yeah. Now I have to defend my honor against my roommate in some deathmatch.
-vecna
Posted on 2001-11-06 17:15:00
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Psalt
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I get a syntax error first line
scancode.h: syntax error
"Without pain one may not create beauty"
Posted on 2001-11-06 17:19:19
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Rysen
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Another idea that just appeared to me today was to change the global volume of the MOD itself. Go to http://www.modplug.com and download ModPlug Tracker, (it's not very big, 1.27Mb's uncompressed). Then open your mod within it and click on the General Tab. On the left side of the menu, near the top, you should see "Global Volume". Lower that number to your desired volume and save. That should make it more quiet than your SFX. =)
Good Luck!
-Rysen
Posted on 2001-11-06 19:31:41
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CypherAlmasy
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"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-07 09:34:20
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CypherAlmasy
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"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu
Posted on 2001-11-07 09:35:48
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