|
My WinV2 8-way Tile Movement Demo Displaying 1-6 of 6 total.
1
Omni
|
runs in a for loop. Causes speed discrepancies. Bring up setup display by pressing "S" to adjust the speed for your PC. Can do zones, obstructions, entities, adjacent activation, autoface, and other stuff. To use it in a map, reorder your events as
autoexec, entity events, zone events.
in that order. Working on Hooked version.
It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
Posted on 2002-03-28 16:06:07
|
rpgking
|
And the link?
Out of clutter, find simplicity.
-Einstein
Posted on 2002-03-29 04:43:33
|
Omni
|
everscape.tripod.com/tilemov095.zip
It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
Posted on 2002-03-29 06:04:08
|
CypherAlmasy
|
I just copy/pasted that link into the address bar, and tripod informed me, ever so kindly, that it had no idea what I was talking about. Where'd it go?
"If it weren't for my horse (as in giddyup, giddyup, let's go), I wouldn't have spent that year in college (a degree granting institution)."
-Lewis Black
Posted on 2002-04-04 16:13:12
|
Omni
|
they canceled my account because I used it for illegal storage of files. oh well. Actually, I'm working on putting a copy in another place.
everscape.cjb.net/tilemov096.zip
I think, or...yeah.
assuming URL forwarding works. Anyway, I'm uploading the files to spaceports. should be up by the time you read this.
It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
Posted on 2002-04-04 17:25:41
|
Omni
|
It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
Posted on 2002-04-04 17:36:19
|
Displaying 1-6 of 6 total.
1
|
|