neoVERGE
Displaying 1-7 of 7 total.
1
andy
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I suck at naming, I know. -_-
Anyway, I hacked up vecna's winV1, made it portable, and reimplemented the dev-team stuff. Which means that non-Win9x folk (like m'self) can now run PHAGE! And TQFA! And SotS!
http://verge-rpg.com/~tsb/files/neoverge-win32.zip (EXE and DLLs for windows version)
http://verge-rpg.com/~tsb/files/neoverge-1.0.tar.bz2 (source code, known to compile in win32, linux, and FreeBSD)
"Ignorance is its own reward" -- Proverb
Posted on 2001-12-08 18:57:07
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Arek
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NT
Posted on 2001-12-09 10:25:45
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grenideer
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but I don't get it. WinV1 never ran in higher than 9x? IE. you couldn't run these games with WinV1 in NT?
Posted on 2001-12-10 00:55:14
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andy
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WinV1 doesn't implement the post-vecna "dev team" modifications. (magic, and all that extra VC jazz)
So... no. :)
"Ignorance is its own reward" -- Proverb
Posted on 2001-12-10 08:23:52
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GameRAD
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WOW, another music playa......
How do you find it?
WARNING!!
My Site Sucks.
Posted on 2001-12-10 09:29:16
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andy
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"Ignorance is its own reward" -- Proverb
Posted on 2001-12-10 17:47:24
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vecna
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Well, to clarify, winverge did/does run in 2k (not sure about NT, dunno if it was dx4 compatible), but it didnt run some of those games because the dev-team versions sucked. right.
winverge always ran SotS, however, as a minor correction.
-vecna
Posted on 2001-12-10 23:15:30
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