neoVERGE
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andy

I suck at naming, I know. -_-

Anyway, I hacked up vecna's winV1, made it portable, and reimplemented the dev-team stuff. Which means that non-Win9x folk (like m'self) can now run PHAGE! And TQFA! And SotS!

http://verge-rpg.com/~tsb/files/neoverge-win32.zip (EXE and DLLs for windows version)
http://verge-rpg.com/~tsb/files/neoverge-1.0.tar.bz2 (source code, known to compile in win32, linux, and FreeBSD)



"Ignorance is its own reward" -- Proverb

Posted on 2001-12-08 18:57:07

Arek

NT



Posted on 2001-12-09 10:25:45

grenideer

but I don't get it. WinV1 never ran in higher than 9x? IE. you couldn't run these games with WinV1 in NT?



Posted on 2001-12-10 00:55:14

andy

WinV1 doesn't implement the post-vecna "dev team" modifications. (magic, and all that extra VC jazz)

So... no. :)



"Ignorance is its own reward" -- Proverb

Posted on 2001-12-10 08:23:52

GameRAD

WOW, another music playa......

How do you find it?



WARNING!! My Site Sucks.

Posted on 2001-12-10 09:29:16

andy





"Ignorance is its own reward" -- Proverb

Posted on 2001-12-10 17:47:24

vecna

Well, to clarify, winverge did/does run in 2k (not sure about NT, dunno if it was dx4 compatible), but it didnt run some of those games because the dev-team versions sucked. right.

winverge always ran SotS, however, as a minor correction.

-vecna



Posted on 2001-12-10 23:15:30


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