New demo of Final Fantasy Reprise.
Displaying 1-8 of 8 total.
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Sheng_Long_Gradilla
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This new demo has improved much from the last one. Check the ChangeLog file, and if you consider it worth the time, download the demo ;)
Changelog:
http://members.nbci.com/sasha_g.1/ChangeLog
Demo:
http://art-shrine.verge-rpg.com/Files/ffr-01-08-2001.zip
Page (Updated today! Server sucks though.)
http://members.nbci.com/sasha_g.1/
- Sheng Long Gradilla
Posted on 2001-01-08 17:09:39
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TheGerf
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Looks really nice so far, especially the map transitions.
TheGerf, not just any gerf.
Posted on 2001-01-08 21:13:45
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jesusfreak
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Yeah, may mosiac faster by about 50%.
Also, do not include all of the miscellanious stuff like bmp2vsp, and FNTmaker, just put the engine in and mybe MapEd. it all adds up in the long run..
also, last time I downloaded the demo all that was added was the naming script, the mosiac, and 1 new- pcx map...
...Mountain...Dew......Do...The...Dew...
Posted on 2001-01-09 01:41:08
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Lunarbeam
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Hey, how do you do the mode7-esque effect on the world map? That mode_7.vc file that's floating around just cuts the screen up really badly for me...Also, I love your menus; how did you get the little symbols near the equipment names? Is that part of the font you're using or what?
-- Lunarbeam @
Posted on 2001-01-09 01:42:03
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TheGerf
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'Cuz you weren't around earlier, the misc dev tools were included to try to convince others to lend a hand and make new stuff like characters etc.
TheGerf, not just any gerf.
Posted on 2001-01-09 01:47:16
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jesusfreak
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I know gotta luve the mode 7, it crashed my comp about three times.. Stiil like it though, Yeah and the menu use great gradients!
...Mountain...Dew......Do...The...Dew...
Posted on 2001-01-09 03:00:41
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mcgrue
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Nice work so far! Keep it up!
Do you have a map builder and tile artist, tho? I haven't seen any new fields in several releases :)
-Grue
"The rumors of The Astrad's death have been greatly exaggerated..."
-Samuel Clemens
Posted on 2001-01-09 12:39:12
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Devlyn
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I noticed it this afternoon whilst explaining a friend of mine why the SNES didn't flop (mode 7 8P). It's freakin' HUGE! I mean 300x300 tiles huge!
Btw. Sheng, great demo! The character choosing sequence has definately improved, but please try to come up with more original names..8P
As for the other stuff: thumbs up for the graphics, perhaps it's time to fire up the level production???
-Devlyn ( http://theshiningsource.cjb.net )
"I'm not dumb, I merely suffer from periodical intellect."
Posted on 2001-01-09 17:41:32
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