janus
|
I joined the coding team a couple of months ago, promising to write a map editor... I still plan on it, I just have nowhere to start - The source code for verge2 was so gigantic that I had no clue where to look.
If someone wouldn't mind giving me some help figuring out verge2's map format, I think I can get started.
rpgmaker.net patrons may know me as Janus, coder of the Fury Engine (http://www.rpgmaker.net/fury/), and I plan on altering my map editor to support a third format (verge2) and maybe even original verge maps.
Posted on 2001-07-18 03:24:02
|
KarmaCult
|
I would like to just say that Fury rocks, the site rocks, and umm.... Fury Rocks, did I mention IT ROCKS!
theres only afew things cooler then fury and verge, and the idea of fury supporting verge2 maps, and those are free passwords to 'mom said I shouldn't go to those kinda sites' sites ;-)
ok ok, I'm being lame, but seriously, Fury kicks ass, I would love to help, but I can barely code html with this lame computer right now, my other, non-anal retentive computer is in the shop, and wont be back for a month, god I miss that computer, I kept its room just like it was before it left, I miss it....
**cries**
;-)
+=-KarmaCult-=+
I'm going to make a verge, its going to be called Verge: ITLUYATSBOVOTOOAOCDTTKHTPIV, it will stand for 'Verge: Impossible to learn unless you are The Speed Bump or Vecna or Tatsumi Oreo or a cool Developement team that knows how to program in Verge' :)
Posted on 2001-07-18 05:14:35
|
andy
|
If you're looking at the v2, v2k, or v2.6 source, the map loader is in engine.cpp. I should point out that WriteCompressedLayer2 is flawed in the old v2, it'll mess up with maps that have lots and lots of tiles. (it's got to do with it not properly encoding numbers which need bits that also represent a run lenght stream)
v2.7 has its loading code in the common/map.cpp/h file. The RLE stuff is in common/rle.cpp/h.
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-18 09:13:59
|