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KarmaCult

He hee, I havent ask this many questions in forever, I feel like a newbie again :-)

Ok, heres my question

Whats big and green and hairy all over?

no no, I'm just playing, My real question is,

what is the group friendly version of verge right now?

Like what are the majority of you comfortable with?

I would figure the windows version of verge 2, but I am not sure, I'm asking this simply because I want to start an open project for a game I have been working on for a good year now, I actually don't have much, honestly only a good one or two disks of brainstorming, the intro pics, the plot, and some really lame music, when I reformatted my HDs I wasn't able to retrieve much else, and I am really interested in getting it off the ground....
There is a url, but I am horribly embarrassed at the shape of it right now.... I'll post it in abit :-)

Um, so yea, what would be the safest version to use, I'm going to try to tackle the coding again, but I lack alot, and I know I will need help, which is mostly why I am asking :)


+=-KarmaCult-=+



Is there anyway to change the email address conected to my name? I lost the silo1.com web space, so I no longer have that email adress. Email me at pretty_bondage_boy@yahoo.com, Don't poke fun, I've had the address for 3 years, and I know where you live

Posted on 2002-01-09 03:10:29

ladyvesper

Cloud and I are using Verge 2.01 Delta (it's the "last stable official release" on the verge-rpg download page). It's predictable, and while it has a few bugs (namely, certain translucency effects don't work) it's never crashed on us, despite Cloud's tendency to do audacious things in the code.

I had a hell of a time getting any of the versions by TSB up and running; I would bring our code across and modify it to the new specs and still the system refused to load. Now that I think about it, I may need to load and resave our maps in the 2.5 format...

Of course, if you use 2.01, you don't get the hicolor routines. Since we're aiming at the lowest common denominator, and have the software to do massive palette manipulations, 8 bit works fine for us, but you may have other ideas in mind.

WinV2 is nice, but I'd wait until it hits a code freeze / stable version. Vecna's a genious, but if he says he's still working on stuff it's probably not worth it until he's satisfied and takes a break. ^^;

You know, my question is this: what books are you reading, Vecna? I got the part about you being a student studying computer something-or-other, but most schools don't teach the practical side of CS (ie, no tilebased graphics), so where did you learn all this stuff? I particularly like the memory handler you use -- Cloud loves it too, as it allows him to track down memory leaks with a minimum amount of fuss. And I was glad to see that we're not the only ones with a PARANOID set of #ifdef's in our code. ^^;

- the Lady Vesper



Posted on 2002-01-09 08:49:44

Omni

I never managed to get it to run in DOS mode. I always had to run it in DOS under Windows. And WinXP doesn't do that, so i can't use it. But of course, I still recommend anyone take a look at it(IT SUPPORTS CD MUSIC, PEOPLE)!



Posted on 2002-01-09 14:59:35

andy

heh, there is no v2.5 map format. The map and VSP file formats haven't changed throughout v2.x

And sorry about that, I have a rare disorder that makes it impossible for me to properly set up a distribution zip. -_-;

As for the "which version?" question, use winv2. The original v2 codebase has been proven time and again to be bitchy, unstable, and just hard to predict. If I ever find myself working on it again, (not likely, but not impossible, given my tendency to tinker with whatever sounds interesting to me at the time) I'll be refactoring and basically rewriting it one piece at a time, so as to make it less bitchy, unstable, etc...

On an almost-related note, take a loot at http://www.flipcode.com/tutorials/tut_memleak.shtml. It's an article on overloading new and delete so that you can track your memory allocations/deallocations and make it all completely transparent. (ie no custom valloc/vfree functions or anything of the like, which saves you time converting existing code to use said memory handling stuff)



"Ignorance is its own reward" -- Proverb

Posted on 2002-01-09 18:50:53


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