ChaliShank
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I am making some serious headway into my battle system here, but I've just hit a horrible snag that frustrates the hell out of me. I display number pcxs as animations using Mythril's technique but here is the snag. I need an arbitrary timer to time the animation, and I cannot display more than one number on the screen at a time because they all share one timer, so they will all be skipping around and doign crazy things when I try to do this. I am at a complete loss to elegantly solve this problem and am frustrated to death with it. Perhaps someone could suggest a solution that would prevent me from tearing my hair out before I create 20 or so arbitrary timers to keep track of a bunch of goddamn animations.
Sincerely,
Hurdy-Gurdy (ChaliShank)
Posted on 2002-04-02 19:06:16
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TheGerf
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Well, you could hooktimer abunch of vaiable increments and make lots of timers, or you could use a variable to check what the offset is between animations.
Perhaps if you show the code your using, I can explain it better, or offer other solutions.
TheGerf, not just any gerf.
Posted on 2002-04-03 16:37:09
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