Number troubles
Displaying 1-3 of 3 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
ChaliShank

I am making some serious headway into my battle system here, but I've just hit a horrible snag that frustrates the hell out of me. I display number pcxs as animations using Mythril's technique but here is the snag. I need an arbitrary timer to time the animation, and I cannot display more than one number on the screen at a time because they all share one timer, so they will all be skipping around and doign crazy things when I try to do this. I am at a complete loss to elegantly solve this problem and am frustrated to death with it. Perhaps someone could suggest a solution that would prevent me from tearing my hair out before I create 20 or so arbitrary timers to keep track of a bunch of goddamn animations.

Sincerely,
Hurdy-Gurdy (ChaliShank)



Posted on 2002-04-02 19:06:16

choris

no text



choris@verge-rpg.com

Posted on 2002-04-03 12:36:25

TheGerf

Well, you could hooktimer abunch of vaiable increments and make lots of timers, or you could use a variable to check what the offset is between animations.
Perhaps if you show the code your using, I can explain it better, or offer other solutions.



TheGerf, not just any gerf.

Posted on 2002-04-03 16:37:09


Displaying 1-3 of 3 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.