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Nuther v2.7 release Displaying 1-4 of 4 total.
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andy
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Nothing earth shattering, but here it is anyway.
* Winmaped's image exporter should be tons faster now.
* Fixed Hooktimer
* Added loader for 8 bit fonts
* Now uses Python 2.2. (most notably, generators and iterators!) Check www.python.org for details.
Clicking on the little house icon thingie to the left of this here text has been known to cause browsers to spontaneously load my page. Do so at your own risk.
"Ignorance is its own reward" -- Proverb
Posted on 2001-10-21 11:46:30
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Devon
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Thanks for fixing the image import problem, but now I have a few more.
Alpha levels higher than 0 are being treated as 255. (It's like the old on/off transparency, not smooth)
I've reloaded the PNGs into ImageReady and confirmed that the Alpha information is intact, WME just isn't picking up on it.
The importer is also skipping the first tile in the PNG.
It's an eye sore, nothing more, but transparent areas on tiles appear as white in the VSP window. (They are a much friendlier black in BMP2VSP converted tilesets)
-Devon
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Square's making money.
We're making art.
Posted on 2001-10-22 02:23:51
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andy
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winmaped's renderer takes a shortcut to speed up blitting, partly because I'm lazy, and partly because I refuse to let winmaped get sluggish. I'll probably fix that at some time.
They should look proper in the engine itself, though, so it's safe to disregard it. :)
As for skipping the first tile... er... that's something I really should fix. :) I'll release new binaries soon.
"Ignorance is its own reward" -- Proverb
Posted on 2001-10-22 18:33:35
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rizen
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no text, biotch
Posted on 2001-10-29 01:50:18
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