Palette effects in hi-color
Displaying 1-4 of 4 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
invicticide

I am wondering if the following effect is possible in V2.6 in 16-bit color, and how you do it:

I want to fade the "palette" from full-color (what it normally is) to GRAYSCALE. I don't want to change the luminosity, only the amount of color (saturation, I think?)

Any help would be much appreciated. It's for my game's battle system.

--Invicticide




Posted on 2001-05-21 18:51:17

Miggle

I believe palettemorph(); works but it's slow.



Posted on 2001-05-21 23:06:18

invicticide

In my experience this has never worked right. Maybe I'm just stupid...?

--Invicticide




Posted on 2001-05-22 10:23:42

Hatchet

In v2k+j and V2.6, Palettemorph works fine, just as if you actually had a palette to morph. I don't know how it can be used to achieve the affect you want tho... I have an idea of how a script for that would work, but it would be SLOW... :\

sorry I wasn't more helpful..

-Hatchet



-Hatchet

Posted on 2001-05-22 21:24:53


Displaying 1-4 of 4 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.