BladeDragon
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void autoexec()
{
PaletteMorph(0,0,0);
hSound = LoadEffect("murmur.wav");
hSound1 = LoadEffect("THX.wav");
hSound2 = LoadEffect("hooting.wav");
PlayEffect(hSound,255,128);
Wait(500);
PlayEffect(hSound1, 255, 128);
Pic = LoadImage("fbilog.png");
CopySprite(0,0,Pic,0);
ShowPage();
for (Morph=0; Morph0; Morph--)
// PaletteMorph(Morph,Morph,Morph);
map("test.map");
}
The error I get in this is (117)Expected:(Something) Got: "palettemorph". And I'm not quite certain what the error is. If I add the '//' in front of all PaletteMorph statements, it still compiles right. And it doesn't matter which PaletteMorph I let compile, they all return an error. The documentation from V27 that's up on this site didn't say much else then what functions are already implemented, so if anyone knows if PaletteMorph is just a denied feature in this Beta, or if I'm missing some key #Include statement, or something else, lemme know.
Thanks tremendously.
~Blade Dragon
Posted on 2001-04-21 21:01:18
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BladeDragon
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Do you know where I find the syntax document for V2K+J? This website doesn't have any, none of the engines had it packed in, the closest version I can find is V2's engine, but that one didn't even list a pause,delay,wait, or any similar function. Thanks in advance if you know where I can find such an elusive document while the verge source is down.
~Blade Dragon
Posted on 2001-04-22 00:07:06
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