Player CHR is invisible!!
Displaying 1-5 of 5 total.
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farmerbob
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Help! For some odd reason, it won't let the player sprite show on screen! I typed the proper CHR name in and I KNOW that it should work. The CHR has all it's moving/idle frames filled already. How can I fix this glitch?
Posted on 2002-09-22 10:07:53
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choris
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Have you set the palette?
palettemorph(0,0,0,0,63);
That would make nothing visible. Have you set the player entity?
setplayer(#);
More info please.
choris@verge-rpg.com
Posted on 2002-09-22 14:08:33
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farmerbob
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The screen wasn't blacked out like that because of a fadein() function i made.
i did the following to create the entity:
setplayer(entityspawn(x,y,chr));
It's very strange, because another map I used had entities visible when i used the above techniques. Could it possibly be a bug with the function:
Map( )
I'm really stuck. Is that enough info?
Posted on 2002-09-23 17:25:39
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ric
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Sounds like your RenderString is missing the "E" part (to draw entities) or the "E" is in the wrong place. Check the RSTRING box in "map properties" in maped2 or use the SetRString vc function,
e.g SetRString("1E2");
this will draw layer 1, entities and then layer 2 (in that order).
Posted on 2002-09-23 19:07:58
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farmerbob
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thanks. I did a lowercase "e" as opposed to upper-cased "E". I didn't know it was that picky.
Posted on 2002-09-30 18:48:14
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