Porting Progress ^___^
Displaying 1-7 of 7 total.
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ecliptic2k
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Hey everybody! I've been porting my game to python and so far it's been going more smoothly then I expected. I only have to port my menu system and battle system now...(ya ONLY!) ^___^;;;
Anyway, you could check out some screenshots of my progress here: http://www.geocities.com/ecliptic2k/shots.htm
Oh and btw, to tSB, it seems that it's impossible to activate an entity in game play when the player is set to a chr that is larger then 16x32 (in my case 32x64). =|
And also check out my Elfwood Gallery!! I updated it recently: http://elfwood.lysator.liu.se/zone/a/i/aird/aird.html
^______^
-CLIPs
Posted on 2001-08-23 00:39:11
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dante-1
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And that girl in the 4th shot.... *drool*
Regarding the .chr: the standard player character is 32*32, so I'm sure it still works at that size.
Give someone a program and you'll frustrate them for a day,
teach someone how to program und you'll frustrate them for a lifetime.
Posted on 2001-08-23 08:31:49
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andy
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Very cool!
Did you make the hotspot bigger? (you can do that!)
"Ignorance is its own reward" -- Proverb
Posted on 2001-08-23 09:30:32
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ecliptic2k
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Thanks ^__^
I did make the hotspot bigger. When one of my chr's tries to activate another it never works, but when I change the player back to "charles.chr", the event is called perfectly. =|
-CLIPs
Posted on 2001-08-23 15:57:18
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ecliptic2k
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You may already know this but just incase you don't the mouse in v2.7 only moves in the top left corner of the window in a 320x240 box. =|
-CLIPs
Posted on 2001-08-23 16:20:24
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andy
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You can use the ClipMouse command to change that. It really should default to the screen size, though.
I'll fix that.
"Ignorance is its own reward" -- Proverb
Posted on 2001-08-23 20:03:15
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ecliptic2k
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nt
Posted on 2001-08-23 23:53:54
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