Porting Progress ^___^
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ecliptic2k

Hey everybody! I've been porting my game to python and so far it's been going more smoothly then I expected. I only have to port my menu system and battle system now...(ya ONLY!) ^___^;;;

Anyway, you could check out some screenshots of my progress here: http://www.geocities.com/ecliptic2k/shots.htm

Oh and btw, to tSB, it seems that it's impossible to activate an entity in game play when the player is set to a chr that is larger then 16x32 (in my case 32x64). =|

And also check out my Elfwood Gallery!! I updated it recently: http://elfwood.lysator.liu.se/zone/a/i/aird/aird.html

^______^
-CLIPs




Posted on 2001-08-23 00:39:11

dante-1

And that girl in the 4th shot.... *drool*

Regarding the .chr: the standard player character is 32*32, so I'm sure it still works at that size.



Give someone a program and you'll frustrate them for a day, teach someone how to program und you'll frustrate them for a lifetime.

Posted on 2001-08-23 08:31:49

andy

Very cool!

Did you make the hotspot bigger? (you can do that!)



"Ignorance is its own reward" -- Proverb

Posted on 2001-08-23 09:30:32

ecliptic2k

Thanks ^__^

I did make the hotspot bigger. When one of my chr's tries to activate another it never works, but when I change the player back to "charles.chr", the event is called perfectly. =|

-CLIPs



Posted on 2001-08-23 15:57:18

ecliptic2k

You may already know this but just incase you don't the mouse in v2.7 only moves in the top left corner of the window in a 320x240 box. =|

-CLIPs



Posted on 2001-08-23 16:20:24

andy

You can use the ClipMouse command to change that. It really should default to the screen size, though.

I'll fix that.



"Ignorance is its own reward" -- Proverb

Posted on 2001-08-23 20:03:15

ecliptic2k

nt



Posted on 2001-08-23 23:53:54


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