|
Python's a great thing... Displaying 1-6 of 6 total.
1
Rayner
|
Yeah, I was highly skeptical. Python being an interpreter was one strike, not ignoring white spaces was another strike, and not declaring variables was the final strike. Then I actually downloaded it and loved all of those aspects which I hated before. It's wide array of data types has to be one of it's best aspects (dictionaries and the like). I also love the way it handles strings and intergers ( "Rayner"*3= "Rayner Rayner Rayner"). In less than an hour I was able to create a GUI with it that could draw images (thanks to it's GUI toolkit wxPython) and I fell in love with it.
Now in regards to using it in VERGE. I'm still *slightly* skeptical. The major scripting of the engine may be a turn off to newbies ( no matter how "elegant" people say it is, it looks complicated when you're manipulating variables that you never saw created :P ). Many newbies didn't like VC scripting to begin with but since it was simple they stuck with it. Hopefully the python script will come with a sufficient amount of simple built in commands (not inherited class memory dellocating destructors or complicated stuff like that).
Anyway, give it a chance guys. It could give VERGE the boost it desperately needs. I'm very willing to work on demos again just to have a chance to work with python. Any artist want to do a pack-in demo with me? :P
Posted on 2001-06-03 21:01:26
|
andy
|
If you're interested in the builtin functions, they're already coded, for the most part. (there's some fine tuning to be done yet) You can see an incomplete list of functions (some even have descriptions already!) at http://verge-rpg.com/~tsb/doc (kudos to Ear for HTMLizing and formatting it and such) Having a beta out by this Friday doesn't seem to unrealistic at all at this point. :)
Actually, I was considering porting Sully Pi to v2.7, then packing the libraries that it'd use with the engine. (so, V1-style functionality would mean a single line of Python code, thanks to Python's uber-modular design)
I'm already such a pimpin artist, *cough*Isuck*cough* but I guess we ("we" being me and anyone else who cares) could use a hand. ;) If you're the least bit interested, come on irc.esper.net in channel #vchelp or #v27 and maybe we can figure something out. :)
... I use emoticons too much. -_-
'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald
Posted on 2001-06-03 22:54:50
|
Miggle
|
typing Python Rpg at Yahoo.com directed me to this very thead. coool.
Yah I'm bored.
Posted on 2001-06-04 01:04:50
|
KarmaCult
|
I had a friend that programmed in it, but I never seen it as a language that could make something amusing, can you seriously make a game from it?
I read some of the codes of it online, it seems very easy, but I never really noticed anything but coding for apps.
Is python seriously worth looking into?
What can you do with it?
+=-KarmaCult-=+
"I feel all newbie again"
I'm going to make a verge, its going to be called Verge: ITLUYATSBOVOTOOAOCDTTKHTPIV, it will stand for 'Verge: Impossible to learn unless you are The Speed Bump or Vecna or Tatsumi Oreo or a cool Developement team that knows how to program in Verge' :)
Posted on 2001-06-04 14:43:47
|
Rayner
|
Python by itself can make many useful things like databases, dictionary lists, text editors, etc. If you download wxPython with it ( the Python version of C++ code for easy making of GUI's ) and have some knowledge of Python you can make graphical user interfaces and full fledged programs. It's an interpreted language so it's not as fast as C++ ( a compiled language ) but it enables you to make changes on the fly without recompiling and is fast for an interpreter.
I highly recommend it. It's very powerful for those who think it's a weak language ( It's debugger, and GUI were both coded in Python itself ). Python is normally used for quick scripts and programs that need their own scripting language but trust me you can make full featured applications with it and many Python libraries are available to make this an easy task (wxPython.org!).
-- Rayner the resident Python hype man...
Posted on 2001-06-04 18:46:58
|
Jon
|
Yeah!! Aren't we all, that's what we're here for isn't it?
Posted on 2001-06-05 02:52:24
|
Displaying 1-6 of 6 total.
1
|
|