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Question thats not in docs Displaying 1-2 of 2 total.
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herger
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I have my maps created and everything, but now its time to accually make the game work. So my question is: How would you make it, so that after this battle has been beat, or after you step on this square, you would load this new map. I tried to do:
int i;
(then on the square tile zone code I did)
i=1;
(then when you were leaving to diffrent map)
if(checkpoint=1)
{
HookRetrace(0);
HookTimer(0);
BoxedMosaicFadeOut(100,0);
MapSwitch(137,116,"world2.map");
}
else
{
HookRetrace(0);
HookTimer(0);
BoxedMosaicFadeOut(100,0);
MapSwitch(137,116,"world.map");
}
What am I doing wrong cause Maped does like it.
THanks =)
Posted on 2001-05-07 15:54:55
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ltcmdstarbuck
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Ok, first off, what kind of error are you getting?
There are a few things you should check for. First of, did you set the tile in maped. Check the properties, make sure the correct event is selected in the properties. Did you remember to set the chance to 255. After that all you need is something like this:
Event{ // Event #2
//Put any code that must be executed before moving
//to the next map.
BoxedMosaicFadeOut(100,0);
MapSwitch(137,116,"world.map");
}
This may be over simplified, but that's the basic layout of a mapswitch.
Posted on 2001-05-07 20:06:58
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Displaying 1-2 of 2 total.
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