Questions about the new Interface
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Rayner

Even tho I learned about Python code itself I'm not finding time to learn on how to intergrates into a program to become it's script. I'm assuming that different coders might use different interpretations of it to make a scripting language so here's a few questions to tSB:

1) Will the code be stripped down a lot or left in tact with VERGE commands added to it?
2) Will all/any of the modules be available? ( Could I import the ftp module and make a way to update the game version through the game itself; Or make an internet game?; Or import the OpenGL module and make 3d graphics?; Err...umm...you get the point )
3) What limitations ( if any ) will you place on this to make it more of a simple scripting language than a full fledged coding language ? ( goes back to question 1 )

....bah, forgot what I was going to say. I'll reply to this if I remember.



Posted on 2001-06-06 14:47:13

andy

I'm taking the most obvious approach possible... functions.

Map events will be functions. (and thus named, instead of just ordinally enumerated)

1) There's only one reason to do that -- security. (and I pray that it doesn't become necessary -_-)
2) Technically, yes, but things like OpenGL would be a bad idea, I can't guarantee that it'll interact with v2.7's internal video systems properly. (in fact, I'm pretty certain that it wouldn't)
3) None yet. ;)



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-06-07 09:07:40


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