Roto, let's talk about this
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locke


Email me. locke@devnull.sh.

I don't want to do this on the board.

-b



Posted on 2001-08-02 13:18:48

Roto

I say, "Alrightly. I'll just mock you all from the shadows. But of course, I won't. Be too busy working on more important things."

In other words, no need to, my friend. Just don't forward complaints when others can't play my game because they're using win2k.

Still, if possible, I'd like a more stable VC Verge
for windows in the future. K? Whatever. You don't need to actually give into my demands. Were you?




Posted on 2001-08-02 13:39:52

locke


"In other words, no need to, my friend. Just don't forward complaints when others can't play my game because they're using win2k."

This is a game developer's choice. If you want to write a game that isn't compatible with the "standard", then you limit your audience.

"Still, if possible, I'd like a more stable VC Verge
for windows in the future. K? Whatever. You don't need to actually give into my demands. Were you?"

Actually, what I DO want to do is understand exactly WHY you feel so attached to VC. If you refer me to your previous messages, which I have read, I will assume you have nothing else to say. Which is fine. But being abstinent for the sake of making a stand probably isn't going to get you what you want.

Is VC in the cards? I don't know yet. See my post above ("vc and Python"). But I don't see why we can't figure out a creative way to handle this situation.

But dooming us to failure isn't going to get us there. Neither is having a "demand" and not offering to be part of the solution.

-b



Posted on 2001-08-02 14:50:33

Roto

"This is a game developer's choice. If you want to write a game that isn't compatible with the "standard", then you limit your audience. "

From what I can tell, win2k isn't the standard unless you're really into heavy windows programming.

"Actually, what I DO want to do is understand exactly WHY you feel so attached to VC. If you refer me to your previous messages, which I have read, I will assume you have nothing else to say. Which is fine. But being abstinent for the sake of making a stand probably isn't going to get you what you want."

Because VC was more suited to the task I had in mind (making a RPG). I was never the one who wanted an update. A lot of other people wanted it only for the sake that it'd be easier. It probably will be. Then again, I don't see what was so hard about VC. Can integers and strings be that hard to manipulate? Is there really a need for floats, structs, multi-dimensional arrays? I don't believe so and if I needed them, I could've always thought of a method to emulate them. As for me being absent, I won't be. I'll be here announcing stuff as I get done with it. But otherwise, I could care less.

"Is VC in the cards? I don't know yet. See my post above ("vc and Python"). But I don't see why we can't figure out a creative way to handle this situation."

Ack. I'll look at your post and add an addendum shortly afterwards.

"But dooming us to failure isn't going to get us there. Neither is having a "demand" and not offering to be part of the solution."

Did I really sound like I was dooming you all? If so, I'm sorry. Didn't mean to come off that way. But I'm really negative. Why? Because a lot of people are praising Python for the mere fact that it's easy. VC has been easy for a long long time. It just can't make your game FF7 (unless you had a bucketload of time, 30 years oughtta do it).

And how can I be a part of the solution?

There isn't much of a way. Pretty much a lot has been done with VC. It is evident with the bucketload of code that could have been found at the Verge Source. I doubt I could contribute much to it. Besides I doubt anyone making an RPG should really want anything more than a textbox function, a menu system, a battle system, and a few silly graphic functions. I restate that VC is still quite suitable for making such things.

In any case, if you have a way for me to be a part of "the solution" without forcing me to change my stance, shoot. I'm all ears.



Posted on 2001-08-02 15:32:14

Devon

Okay, now your logic is backwards. You don't want to use Python, and you are worried about all the people who can't play your VC game due to Win2K, but then you turn around and say that Win2K is not a standard and limited to heavy coder types, so very few people _wouldn't_ be able to play your game.

"Because VC was more suited to the task I had in mind (making a RPG)."

Please explain how this is true. Considering that the VERGE builtin functions (which are still present in Python) were the main element of game design, and that Python does everything that VC did, how VC is more suited to the task?

"I was never the one who wanted an update. A lot of other people wanted it only for the sake that it'd be easier. It probably will be. Then again, I don't see what was so hard about VC. Can integers and strings be that hard to manipulate? Is there really a need for floats, structs, multi-dimensional arrays? I don't believe so and if I needed them, I could've always thought of a method to emulate them."

I need them for one. And they are a bitch to emulate in VC. I tried. How can you really say 'Who needs decimal numbers.'? And considering all the stats that an RPG tracks for each character, why wouldn't you want to organize them with structs? And VERGE already uses multidimensional arrays. The map coordinates for one. 'What is the tile at x,y,' is a multidimentional array. And it's not that VC is hard, it's that Python is better.


"Besides I doubt anyone making an RPG should really want anything more than a textbox function, a menu system, a battle system, and a few silly graphic functions. I restate that VC is still quite suitable for making such things."

Now you are just limiting your vision. Are you saying that an RPG doesn't need to be complex? That, although they should not be the primary focus, RPGs should not have interesting graphics at all? The game I am designing uses very complex systems, and several of them. It also has very nice, traditional graphics. I've tried to make this game many times before, with many different creation tools, and the only one that worked was V2. Why? Because it has no limits. It let me be as advanced as I wanted. At least until VC's bugs stepped into the ring. This isn't the first time someone has claimed that VERGE's advanced features were superfluous, and I just have to say that I use, like, and want them.


What is it that you are rebelling against, anyway? Do you really, personally dislike Python, or do you really think that Pope vecna's sanction means anything? vecna gave VERGE to Aen, and Aen gave VERGE to Speed. Therefore, what Speed does with it is VERGE.

-Devon

P.S. You should try Python sometime. It's more like VC than you realize.



--- Square's making money. We're making art.

Posted on 2001-08-03 07:15:13

Roto

Probably a lot more than you.

My problem had never been the language. Sheesh.

I'm probably posting this extremely extremely late but oh well...





Posted on 2001-08-03 12:16:54


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