|
scuse me. (ltlvoicetm) Displaying 1-3 of 3 total.
1
jesusfreak
|
a hem it has come to my attention ( boy that souds good) that i never figured out the following probs ( why you ask, just dont' ask)
first i use verge-2.5,
ok,
how do i switch maps and be loaded up at a certain coordinate?? IE i am down stairs, now i go upstairs but i am not at the stairs that are upstairs, the coordinates are X=12 Y=15,
could some one please respond to this message writing the system.vc, and map.vc scripts??
thank you all~`~`~`~`~`~`~`~`~`~`~`~`~`~` (fiesta!
People that are usually nice too me
mythrill
the speed bump
steven marine
ear
KarmaCult
Loritian
tralu
the gerf
people i do not like...
anyone who does not like chocolate
Posted on 2000-11-11 21:16:35
|
TheGerf
|
First: use Map(string map); to change maps
Second: put this in your system.vc
int PC; // Int to hold value of Player's index number
Third: Use a Map.vc like this (and replace map with the name of the map.)
event // 0 Auto
{
palettemorph(0,0,0,0,63); /* Maybe you don't need this line with V2.5 */
PC = entityspawn(12,15,"Main.chr"); /* replace with the appropriate *.chr file and coords */
setplayer(PC); // gives control of the proper chr
}
Fourth: If you want to have two entrances/exits you can use a series of IF statments to choose the appropriate
TheGerf, not just any gerf.
Posted on 2000-11-12 00:27:12
|
jesusfreak
|
a hme is there a way to do that out of the first event?
and put the map.vc stuff, and the system.vc, with no words in beteweem thank you...
People that are usually nice too me
mythrill
the speed bump
steven marine
ear
KarmaCult
Loritian
tralu
the gerf
people i do not like...
anyone who does not like chocolate
Posted on 2000-11-12 15:55:49
|
Displaying 1-3 of 3 total.
1
|
|