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Several character designs later.... Displaying 1-2 of 2 total.
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BladeDragon
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I may actually have a demo soon! Mwahahahaha.... errr.... well.... 3 years being soon. :p I just wanted to ask if anyone knew if something was possible, because I have an anime artist working on my game now for me, and hopefully I can use him to generate some scrumptuous anime portraits. So anyway... on to the question!
Anyone who's played Lunar: SSS, (Silver Star Story, the Playstation version, not the Sega CD one), I need to know if Verge is capable of reproducing that game's text windows. With basically a non-bordered portrait of the character speaking, rather large, and with a transparent chat window that is also not bordered, and stretches the full length of the screen. Admittingly, my game is doing a lot more fleshing out and planning then actual coding, because I need to know what's doable and what's not. :p All my other games are in V1, so I'm learning V2.6 slowly but studily. If anyone knows if this is doable, and can point me in the right direction, I'd appreciate it. Thanks a bunch! And hope all the high schooler Vergers are adjusting well back to school after the holidays. :p Us college Vergers are enjoying our 4 - 6 week long breaks yet.... so there's still plenty of coding time left.
Happy belated holidays.
~ Blade Dragon
Posted on 2001-01-04 05:35:49
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Feyr
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It's possible. Your textbox routine would look something like this:
void TextBox(string text, int imgptr)
{
// standard textbox code here...looping, check for input, etc
SetLucent(0);
CopySprite(xcoord, ycoord, width, height, imgptr);
SetLucent(1);
RectFill(box_x1, box_y1, box_x2, box_y2, box_color);
// standard textbox code...writing text, end of loop, etc
}
--Feyr
Posted on 2001-01-04 07:17:23
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Displaying 1-2 of 2 total.
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