Since we're all asking questions now...
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Zeke

A few questions about V2.7:

1. Why does my background color in windows get weird when I run V27.exe?

2. Is there any way to get it to suppress all (or some) of the .log files, or put them in a user-defined directory?

3. [Same as question 2, but replace .log with .pyc]

4. Do all of those dll files need to be included with the distribution of each game?

5. If I wanted to have map entities move an entire tile with each step, and never diagonally, would the way to do this be to define an event for movement button presses to take care of it? And what about engine-controlled entities?

6. Has anyone other than tSB created a complete V2.7 game yet?

And a few problems with Winmaped, which may be something I'm doing wrong (I don't know):

1. It seems to crash whenever I try to edit the VSP. No error message.

2. When I tried to load my V2 map, the transperancies and animations were gone. Changing a layer's transperancy to "Normal" doesn't seem to fix it. And it looks that way in the game even if I just have V2.7 run on the V2 map without working on it in Winmaped first.

3. Is the zoom stuff supposed to work? Everything is really tiny.

Thanks in advance for any suggestions.



Posted on 2001-10-05 21:57:52

andy

1) I've never seen anything like that, what bitdepth is your desktop at?

2) not yet. There will be, though.

3) Doubt it. Those are compiled python files.

4) Not really, you can link to http://verge-rpg.com/~tsb/hugewadofdlls.zip, or wait for me to make v2.7 use a modular game/engine system, wherein a single copy of the engine is all you'd need. (games would then not require the executables/dlls at all) Kind of like Sphere's, if you've used it, but less restrictive.
5) unsure yet. I might tweak the entity stuff if it's enough of an issue. After people wanting free movement for so long, I didn't really expect people to want tile-based movement. :P

6) Trigem was made by JL and thrasher. It's a quicky, but I think it's "complete". (in any event, it's pretty fun)

as for winmaped

1) um... @_x

2) I've since fixed that. I'll release this weekend, after I get a few more things ironed out.

3) not yet, I have to reimplement it.



"Ignorance is its own reward" -- Proverb

Posted on 2001-10-06 03:11:30

Zeke

My display setting in Windows says "High Color (16 bit)". And there's a line in user.cfg that says "bitdepth 16", so I don't see how there could be a conflict there. It's not a big deal, really. My background is set to a dark red, and it just changes bright red. Strange, but not too problematic.
And the entity movement isn't that much of a big deal either. I can just try to work around it.
In winmaped, I also tried to click on "Load VSP", but nothing happens. For now I'll just use an older version of Maped port it over later.

And I want to point out that the modularity idea sounds really cool. It really doesn't make much sense for people to have the engine in several different places on their hard drive.
And also, thanks for taking the time to answer my questions. And thanks for fixing the transparency stuff before I even asked. And thanks for the whole engine in general. Man, do you ever sleep?



Posted on 2001-10-06 09:09:36

andy

;D



"Ignorance is its own reward" -- Proverb

Posted on 2001-10-06 13:29:09

Zeke

I just changed the graphdriver to gfx_soft16 and now the background color thing hasn't happened yet. Hmmm. 16, 16, 16, I guess that *kind of* makes sense. :



Posted on 2001-10-06 13:49:31


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