SoM Battle System
Displaying 1-9 of 9 total.
1
Xoan
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I have been curious for awhile is the Secret of Mana Battle System able to be emulated with Verge, if so has it been done and where might I find some information on how to impliment it...
~Xoan
Posted on 2004-01-18 20:50:36
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TheDeveloper
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I don't recall if it's been done already. I think it could be done, though it might require re-doing the entity system (if I'm wrong somene yell at me)
-The Developer
I believe in Christianity as I believe in the sun...not only do I see it, but by it I see everything else -C. S. Lewis
Posted on 2004-01-19 10:52:39
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rpgking
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I don't think anyone's ever emulated a Secret of Mana battle system, but some have made Zelda-type battle systems. I strongly believe any type of 2D battle system can be emulated with Verge2 though.
Out of clutter, find simplicity.
-Einstein
Posted on 2004-01-19 17:08:39
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mcgrue
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I think it has been done with a varying amount of success (to my knowledge, very very few BS attempts have come out of dev with spit and polish applied).
To make your own would definitly require a Zaratustra-like hijacking of the render/control loop. Do you know how to do that? Was there ever a good tutorial for that?
I am the dark wielder of Occam's Nodachi.... and I have come for your plans!
Posted on 2004-01-20 06:43:43
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farmerbob
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Hm... The "render/control loop". I've seen that quite a few times with Zaratustra's scripts. If you're not familiar with it, it pretty much goes like so:
int timer2; //Ensures little/no lag.
int endloop; //figure it out :)
void MainLoop()
{
int done;
timer2=timer;
while (!done)
{
while (timer2
Posted on 2004-01-20 14:41:14
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farmerbob
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Seems to have cut me off... How strange. Maybe I'll post it somewhere else.
Posted on 2004-01-20 14:44:07
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rpgking
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The entire battle system, as well as the entire game was programmed by one man: Nasir Gebelli. He was a legend in programming for Apple II back in the day and programmers like John Romero were quoted to have looked up to the guy. I think Secret of Mana was his last solo programming effort with Square(He also programmed Final Fantasy 1-3 single-handedly).
Out of clutter, find simplicity.
-Einstein
Posted on 2004-01-23 00:00:04
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farmerbob
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Do you mean he single-handedly programmed Final Fantasy 1-3 Japan or 1-3 US?
Posted on 2004-01-23 07:58:56
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rpgking
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In Japan, as in FF1-3 for the NES.
Interestingly enough, John Romero recently submitted a picture of him here.
http://www.mobygames.com/developer/sheet/view/developerId,82501/
Out of clutter, find simplicity.
-Einstein
Posted on 2004-01-26 10:48:05
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