SoM Battle System
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Xoan

I have been curious for awhile is the Secret of Mana Battle System able to be emulated with Verge, if so has it been done and where might I find some information on how to impliment it...

~Xoan



Posted on 2004-01-18 20:50:36

TheDeveloper

I don't recall if it's been done already. I think it could be done, though it might require re-doing the entity system (if I'm wrong somene yell at me)



-The Developer
I believe in Christianity as I believe in the sun...not only do I see it, but by it I see everything else -C. S. Lewis

Posted on 2004-01-19 10:52:39

rpgking

I don't think anyone's ever emulated a Secret of Mana battle system, but some have made Zelda-type battle systems. I strongly believe any type of 2D battle system can be emulated with Verge2 though.



Out of clutter, find simplicity. -Einstein

Posted on 2004-01-19 17:08:39

mcgrue

I think it has been done with a varying amount of success (to my knowledge, very very few BS attempts have come out of dev with spit and polish applied).

To make your own would definitly require a Zaratustra-like hijacking of the render/control loop. Do you know how to do that? Was there ever a good tutorial for that?



I am the dark wielder of Occam's Nodachi.... and I have come for your plans!

Posted on 2004-01-20 06:43:43

farmerbob

Hm... The "render/control loop". I've seen that quite a few times with Zaratustra's scripts. If you're not familiar with it, it pretty much goes like so:

int timer2; //Ensures little/no lag.
int endloop; //figure it out :)
void MainLoop()
{
int done;
timer2=timer;
while (!done)
{
while (timer2



Posted on 2004-01-20 14:41:14

farmerbob

Seems to have cut me off... How strange. Maybe I'll post it somewhere else.



Posted on 2004-01-20 14:44:07

rpgking

The entire battle system, as well as the entire game was programmed by one man: Nasir Gebelli. He was a legend in programming for Apple II back in the day and programmers like John Romero were quoted to have looked up to the guy. I think Secret of Mana was his last solo programming effort with Square(He also programmed Final Fantasy 1-3 single-handedly).



Out of clutter, find simplicity. -Einstein

Posted on 2004-01-23 00:00:04

farmerbob

Do you mean he single-handedly programmed Final Fantasy 1-3 Japan or 1-3 US?



Posted on 2004-01-23 07:58:56

rpgking

In Japan, as in FF1-3 for the NES.

Interestingly enough, John Romero recently submitted a picture of him here.

http://www.mobygames.com/developer/sheet/view/developerId,82501/





Out of clutter, find simplicity. -Einstein

Posted on 2004-01-26 10:48:05


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