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Sound off? Displaying 1-14 of 14 total.
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mcgrue
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Just was wondering... When was the last time you released a game.
There's obviously still a bunch of people visiting this site, but I hardly hear of new demos. Dammit, I want to play games.
So, what are you currently working on? Where's the latest file? Why isn't it submitted on verge-rpg.com?
I really want to know! I want these files on this server! I want to see things that have been around for a while and I didn't know about. I want to see new things!
And I want to know what's currently being worked on by everyone. How far are you? Is there anything public coming up? If you want publicity, what better than emailing me news to post on the main page?
Just some thoughts. I await your replies.
-McGrue
Sometimes, Ocham's Razor needs to be more like a scimitar...
Posted on 2001-05-07 23:11:52
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-The_Edge-
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Just was wondering... When was the last time you released a game.
1999 i think, maybe earlier..
So, what are you currently working on? Where's the latest file? Why isn't it submitted on verge-rpg.com?
Nothing verge related :) The latest file should be here on vrpg.com. "Lord of the Ikuzo" it's called. Yippee. It's craptacular. The music is cool though :)
Posted on 2001-05-08 01:29:36
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evilbob
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Just was wondering... When was the
last time you released a game.
I've only released one verge game, which was just an hov entry, a little over a year ago or so. I'm not like an active verger really, ususally wasting my time on other stuff. zeromus and I spent a lot of time working on various games previously, but he'd just get distracted and stop working on them pretty quickly, usually due to school, work, or other stuff he'd rather code (oogboog, for instance, and a 3d engine attempt, which he got pretty far on before accidentally deleting it). I've always liked the traditional artist/coder breakup, as I would prefer to just stick to the artwork (and music, as the case may be), and let someone else handle the logic. The next coder I just happened to hook up with was Air, who is more interested in making fully original games from scratch than using verge. So, that's the direction I headed as well.
So, what are you currently working on? Where's
the latest file? Why isn't it submitted on
verge-rpg.com?
I'm not working on verge stuff right now either; air and I are busy trying to wrap CL. But it should be done within a month or two, and we're taking a break for the summer before starting preproduction on the next game. I've got classes this summer, but if I have enough extra time, I might try to goof around with some more verge stuff.
As for files not being submitted, I think this is mostly a circular problem. People who submit their files forget to add the "http://" or have typos in their urls (assuming they're correct in the first place), but we admins don't have the ability to edit file submissions and their associated url's. We can't even delete them, just approve them. And we don't approve bad files, so nothing gets added. Nobody else tries, because they don't see any files, and think nobody goes there.
verge-rpg. it's not just a job, it's an enema.
Posted on 2001-05-08 10:37:47
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GMW
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Just was wondering... When was the last time you released a game.
Yeeks! It's been... about 6-9 months, I think.
There's obviously still a bunch of people visiting this site, but I hardly hear of new demos. Dammit, I want to play games.
Me too... The last ones I played were Dragon Warrior Legend and The Questing, (Same as 90% of the Verge population, I'm guessing...) and they both ended too soon. :)
So, what are you currently working on? Where's the latest file? Why isn't it submitted on verge-rpg.com?
I'm still working on P.H.A.G.E. The latest release is where it always has been, at Pontifex's site. www.acmefiles.com/phage/ , I believe.
The latest version not released is still on my computer, awaiting a few finishing touches, such as another dungeon. Why isn't it released yet? One word and a minor addendum, baby: PS2, and about a gajillion games that got released last year while I was with neither a PSX or PS2. I just got to the end boss of Mega Man Legends 2, and am too busy playing FF9 to bother beating said boss.
Sad thing is that I really *could* put this thing out with a solid weekend's worth of work, but I've been so easily distracted... And I wanted to make a contest exploiting other people's artistic skills... :)
So, here goes... I was going to do some more preparation for it, but let's face it: I'm not getting any more prepared, and I need the jump start.
************* GMW's Bromide Contest!****************
Oy, this is pretty simple. I want Bromides of P.H.A.G.E. characters. Ones I like (and I will like any that are even vaguely appropriate... No disembowelments please!) will be added as Bromides in P.H.A.G.E., with artist fully credited in both the picture title and the end credits.
I was going to create a package with pictures of characters that have yet to be introduced in the current demo, but I'm not getting it done, so you get to pretty much use your imagination and any available images from the demo for character models... :)
Right now, Green Ness has a head start on everyone else, making a grand total of one potential entry.
As for standards: I've pretty much said I'll accept variations in style, costume, etc. Gory content is likely to be rejected as against the tone of the game. Hentai will go no further than a special file on my computer. :D Humorous contributions are lauded, praised, given kudos, and generally welcomed! And feel free to submit as many as you like, of as many characters as you like, because I know there's a strong push for Rikk and Dingo out there. Somewhere... Other than that, anything goes!
Send finished compositions to my email address at jemdub@netscape.net .bmp-type formats in the V1 palette are preferred, with a single-screen height and width being neccessary for a good result. Other formats will be accepted, but may have horrible things done to them in order to make them acceptable to V1. You have been warned. :)
*****************************************************
Wow, that was a blatant attempt at getting other people to do art for me... Of course, I still plan to do some myself, but I really should get a scanner first.
I really want to know! I want these files on this server! I want to see things that have been around for a while and I didn't know about. I want to see new things!
And I want to know what's currently being worked on by everyone. How far are you? Is there anything public coming up? If you want publicity, what better than emailing me news to post on the main page?
Well, That's all been pretty much summed up here.
Ah, the joys of Synthesis...
-GMW-
Posted on 2001-05-08 10:59:22
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gungnir
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My last release was for Verge1 in 1998.
For V2, I released a demo in July of 1999. It's mostly a technical demo, but it had fully functioning menus, spells, items, and a strategy kind of combat. Although, this demo is not much of a game really, it is where I will starting now that I have returned.
My current project isn't Verge related, but it was born of Verge.
Go here and you can download some junk of mine:
http://www.angelfire.com/rpg/doubleedge/download.html
As for what to expect, I will be done this other game this summer and then I will be a full time Verger again and should have a new demo (not just the V1 demo ported to V2 :) out soon after that.
/g
P.S. how about you Mr. McGrue? Dare you reply to your own posting? :D
In order to not be a fool, you must first gain experience being one.
Posted on 2001-05-08 15:16:42
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mcgrue
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You... dare? ;)
The last demo I released was... March 1998! :)
I am working on verge projects at this very moment.
I refrain from saying anything tho. Not even this: Booga.
-McGrue
Sometimes, Ocham's Razor needs to be more like a scimitar...
Posted on 2001-05-08 18:30:42
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choris
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That's the only time I ever release games anyhow. ^_^
Seriously though, a good old fasion hov contest would be cool. Not a 4cov, or a nestalgia contest, but just give the people a topic and let's go crazy!
I'd host if more than one other person was interested and I could enter as well. But I'm probably the only one interested. =/ Respond if you are though!
- Choris
Posted on 2001-05-08 19:54:09
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rpgking
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It was on the news page of this site not too long ago :P
www.mastercain.com/rpgking
-rpgking
P.S. This game is still under active development. I just don't update my page too much ;)
Out of clutter, find simplicity.
-Einstein
Posted on 2001-05-08 21:08:41
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andy
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Warwiz! http://verge-rpg.com/~tsb/files/warwiz.zip
It's ugly! It's unoriginal! It works!
Also! http://verge-rpg.com/~tsb/files/v1demo.zip Older! Suckier in every conceivable aspect! Using the same sucky tiles I've been using since I drew them in '97! And it has a pretty badass combat system (for v1, heh) and it works!!
um.. other than that... Pi! http://verge-rpg.com/~tsb/files/sullypi.zip (it works too!)
They aren't on v-rpg because they suck. (did I mention that they all work?)
'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald
Posted on 2001-05-08 23:58:20
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BladeDragon
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I should have a website up soon, something with both graphics and storyline details, but the one thing that keeps me from going all out on it is that I want to secure myself a great anime artist like Neko who can do my character portraits and full body appearance for their bios, and pictures for backgrounds, and things. So as of right now, the current standing is no web page yet, and no demo yet.
It shouldn't be long till I release my first demo, actually, but my heroine's voice actress has to get in town this summer for me to record her part for the intro, because the girl with the sweetest voice for any sexy, pink-haired vixen in a mini-skirt, neglected to tell me she was microphoneless. ;p Don't let that fool you though, I have a ways to go, I just have a way to blame my laziness on someone else this way. ^_^
Here's a story synospsis:
The world of Trebezia has survived for 200 years following the War of the Races in a serene peace, a series of generations of all nationalities and race contributing to the advancement and prosperity of the other. The hero of the time of the cataclysmic war was named Goraz, a man of impeccable worth and honor, a valiant general of the human army, who had stepped into the wake of arrow and sword to cease all the fighting, and unite the world into a common unity. As with all great deads of history, the outcome has been forever remembered, but the exact story as to how it all came to pass has become myth spread by word of mouth, only the eldest of sages could remember such a time. In the present day, a week before the Goddess Festival, a celebration dedicated to Trebezia's guardian diety, Laurana. At a determined hour in the festival, the Goddess herself chooses a female host of a different race to inhabit for a period of time to hear her peoples' ills and joys, and to enjoy the festivities. This year, the host will be from the Human race, and the human capital of Lasserburg is completely wrapped up in preparation for the coming events, as the town is being decorated and such. It's at this time that you meet young Rubin Domingo, a cadet for Lasserburg's Militia, training under two Knight's of the Old Order, his father, Darryn Domingo, and Garabaldi XIII. On this particular morning, a week before the festival, Rubin goes out to train by a unique tree in a secluded glade in the forest. On this day like any other, a young girl from an elven village is out picking flowers by a pool of water not far from where Rubin decides to take a small nap, and gets engulfed by a Red Slime (original name, no? ;p), to which our hero hastily closes to investigate, and save the day. After a brief introduction between the two, they take off back towards Lasserburg, where the tale of Rubin's heroism spreads high enough to the King himself. That night, exhausted from the events of the day, Rubin sleeps in his bed, dreaming of a strange series of events that transpire in the distant land of the Goblins, nestled beneath the beds of purple lightning that adorn Trebezia's moonlit sky. The Goblin Prince, Granz, lies in his bed recovering from a near-fatal wound given him earlier that day during a hunting excursion outside the walls of the castle. As he peers out the window over the kingdom, watching the unusual lightning of violet, a bolt sizzles through his bedroom window and catches him square in the chest, flinging him back against his bed. What occurs next sets into motion a series of events that push Trebezia into a state of war, as he decends from his room to confront his father in the throne room, murdering him in cold blood, than rallies a visiting battalion of human guards to the murder scene, executing all of them one at a time, leaving the last bleeding and helpless, as he takes him to the highest tower, and calls to all goblin citizens to wake from their slumber to bear witness to the events of the night. Having slain each of the humans within using sorcery to manipulate King Hytwart(his father)'s great sword, he uses a silken tongue to recreate a masterful assassination in which a valiant king slew all but a final human, who gave him the death blow. Enraged by the death of a beloved king, and knowing the trustworthiness of the Prince, the proof is more than satisfactory to warrent immediate retaliation under the guile of the Prince's silken tongue. With an eerie glow of red to his eyes, the torchlight below claims the body of the doomed human as his blood is demanded, hoisted from the balcony onto anxious swords below.
The true story of the game takes place around this particular dream, which becomes all too real the following morning, when an attack at Goblin Pass, near the Gnomish Priesthood's shrine to Laurana is constructed, their underground home both a sanctuary and a checkpoint to guard the passage from allowing monsters to roam the tunnels. With the heroism of saving Solera accredited to his name, the influence of a General for a father, and the events that unfold at the Pass, Rubin will embark upon a journey to gather information and allies, trying to figure out how to cope with the Goblins' claim to vengeance while all of the Earth Valley prepares for war against the greatest military force in existance at the time. When the division of labor took place among all the races following the war of 200 years prior, the goblins, being the most warlike, were entrusted with both technology and knowledge of all the world's secrets so as to allow their centralized capital to be a point from which a military force would continually sweep the roaming landscapes to protect all the inhabitants of Trebezia from rampaging monsters. With both a series of pathways into every major kingdom, and an armada of Air Ghaleons at their disposal, the threat the Goblins could pose to a world united in peace poses a great threat, when the only military in existance aside from the Goblins is that of the humans, which is mainly for the minor defense of the Earth Valley, to leave the Goblins free to see to other places first.
Anyway, this is a brief synopsis into about the first 20 or so minutes of gameplay, but I tried to give a little background history and concept so that the story summary wouldn't leave a person scratching their head wondering what the hell I was talking about. ;p
The game will be pretty large, both in length and file size, worthy of a long sitdown with plenty of plot twists and fun to be had, both true love, and epic quest abound. There is spoken dialogue, battle taunts and spell commands, special combo phrases between the characters that find compatible elements, and the appearance of my unique Bounce Magic System© ^_^ If Squaresoft can copyright every aspect of their battlesystems, so can I, right? This is a unique idea that is the concept behind magical combos, in which a character will cast a spell at an allied player, effectively bouncing it off of their energy, and into their own magic, which can then bounce again, accumulating properties and powers, and unique appearance. The battle system is drawn and coded something like a cross between Lunar, and FF Tactics. I know that sounds a little odd, but that's about the best concept I can relate it to, the battle layout and movement/fighting is Lunar-style, but with the boxes to represent spell ranges, effects, targets, and legal spaces of FFT. There is however a Move command, allowing you to position your guys as you wish, without Lunar's random movement system that moves your maximum range and is out of your control. Your playable characters all have several classes to choose from and find within the game, that allow them to gain various skills which can be mixed and matched between one class and another, all with original graphics and unique powers. A character can have Move and Fight at all times, and can equip 2 other Battle Commands, 2 Defenses, and 1 Special. Defenses and Special not being menu selections in combat.
Well, I guess that pretty much sums up the project, there'll be a lot more detail on the website that will allow you to get directly to the more interesting topics, and be a little more coherent, but this gives you a general idea at least.
;p Hope that helps!
~Blade Dragon
Posted on 2001-05-09 04:41:59
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Praetor
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Games? Never...
Demos? I released a few in '99 (Blackjack and JewelThief being the most notable) but I don't know where the hell they are (tVS maybe?)...
I never thought either of them good enough to submit, so I haven't...
Praetor - Strong enough for a man, but made for a woman.
Posted on 2001-05-09 08:04:43
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BladeDragon
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Oh well, seductive pictures of scantily clad heroines do tend to inspire a gamer to spend time trying to find them. ;p Oh well, sounds like you need an artist as bad as I do. Good luck!
~Blade Dragon
Posted on 2001-05-09 16:40:12
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GMW
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Unfortunately, the game has a distinct lack of heroines, so I'm using the word 'Bromide' in the loosest sense, as in a picture of a main character, rather than of a female main character in a state of semi-undress... :) I'm really not sure how appealing most of the females in the game would be anyways... Very few humanoids, you see. :)
Of course, pictures of Lagome are still possible... She counts as a female main character, though not a party member.
As for the art, I consider myself a dcent artist, and have no trouble with tile art or chr sprites, but I suck with a mouse/touchpad and a paint program.
Ah well...
-GMW-
Posted on 2001-05-10 10:41:31
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BladeDragon
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When the scantily clad picture is of a fictional demi-human, I think the hentai term is "Furry". I guess when I hear the term Bromide I just jump back to the original term in Lunar: Silver Star, when Nash comes equipped with Mia's Bromide, that had no relavence or importance to the game whatsoever, and didn't serve a function. Although, with Lunar: Silver Star Story (PSX), they adapted what the Japanese had done in the original, that we did not, which was the scantily clad versions of the female characters (Some playable, some villainesses) in pictures called Bromides. =)~ My game was going to try to feature that aspect, but make them valuable commodities for stat raising and equippable artifacts too, not just the portrait, because they're meant to be difficult to find. However, unlike you, I'm horrible when it comes to sketch artwork, as anyone may remember my nude girl I drew from Dark Savant some year past, I lack the cell quality perfection that Neko Geyer was always capable of. Too bad he's never wanting a project. ^_^ Good luck with your game though, hopefully this summer we'll all breath a little life back into the community with some demos.
~Blade Dragon
Posted on 2001-05-10 14:52:25
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