tada....?
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andy

http://verge-rpg.com/~tsb/files/v27r1.zip
if it needs DLLS that you don't have, you can get them at http://verge-rpg.com/~tsb/files/hugewadofdlls.zip

I'm not quite ready to go out on a limb and call this the first nonbeta, but it's damn close.

In particular, the map editor got a major facelift, and it should be faster, and less buggy than before. (by far)

The Python API got fleshed out a bit more, and general stability for all. The graphics plugins no longer require a specific bitdepth for windowed mode, and there's gfx_soft16 now, which is a software renderer designed to be fast, at the cost of some visual quality.

As always, you can get the API reference at http://verge-rpg.com/~tsb/doc, which will be updated as questions are asked. :)

Information on Python itself is available at www.python.org
I guess the point of this post is to get the last bugs ironed out, before polishing it up and calling it "done". So, give it a shot. :)



"Ignorance is its own reward" -- Proverb

Posted on 2001-07-31 17:28:55


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