The world is a Vampire
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MoonShadow

Ha!, I bet its that catchy topic that caught you!
Well now that I have your attention let me bore you with alot of boring questions. (or ill just rant, read on to see!)

Im working (more or less). On a action/strategy/RPG.
The gameplay system I have worked out seems pretty innovative, and uniqe. But Im not sure if VERGE can do what Ive thought up, (seeing as I know next to nothing about coding).

Anyway, Ill get to the point now, can VERGE do the following, and if it can. Will it be extremely tough?

Use a point anc click interface, (Ie, mouse)
Support alot of entities onscreen (100+, moving)
Have a GUI, like a bar at the bottom of the screen?
Higher level graphics, for spells etc.

The game is regarding Vampires in a modern world setting. You are cast off by your former master and decide to form your own clan of bloodsuckers.
In the end (however far away that is).
It will feature at least 3 or 4 different styles of gameplay. And maybe the ability to drive vehicles. :)

thanks for your support loyal vergers

~MoonShadow

-"Can not sleep, monkeys will eat me"-





Posted on 2000-12-18 23:18:09

Ear

Then again, will it be incredibly tough? Since almost no other GCE could do such a thing (doing it in Sphere would be just as hard, if possible at all), you don't have much of a choice, do you? ;)



- Ear

Posted on 2000-12-18 23:47:14

Thrasher

If he wanted to have hundreds of entities at once, he might have to write his own entity system. It'd be better that way anyway, since entity support SUCKS.



Yeah, I understand the likes of Quantum Physics and Molecular Theory. What's the point? I just need you to tie my shoes.

Posted on 2000-12-19 00:07:42

Praetor

It would be tough no matter what, but it would be just as possible in Sphere as in Verge...the only problem being that Sphere is so damn slow....

Anyway...he DOES have a choice, but it's between slow and slower...



Praetor - Strong enough for a man, but made for a woman.

Posted on 2000-12-19 12:27:22

rucekid

I'll keep this brief. I'm not supposed to exist on this board. ;-)

1) Point and click
V2 does indeed have mouse support. You'll have to write in the code to tell it what to do, but that applies to most anything. It gets you the mouse's position and what buttons are being pressed, you do the rest.

2) Inordinate number of entities
I have no idea. Anyone else know of a limit on entities besides system RAM and processing power of the PC running? I'd suspect 100 entities would strain a PC big time, but I don't think it's impossible. If you need that many entities, though, you might want to ask yourself: "Is this the best way to do it?"

3) GUI
Ever used the recently-released CHR editor that was written in VERGE? It has probably the spiffiest GUI I've ever seen in a VERGE game. In fact, of your requests, making a GUI bar at the bottom is probably the easiest and least trauma-inducing.

4) High-level graphics
Um, just what do you mean? If you mean like 3D support (polygons, texel alignment, vertex normalizing, etc.) then VERGE is not your cup of tea. In fact, if you want that I'd reccomend waiting for Neverwinter Nights to come out... If by high-level graphics you mean loading images and animations from disk (like flames, big balls of darkness, and giant frogs) then VERGE has what you want. Oh, and most versions have some limited transparency abilities, though for the best transparency you should use V2k+j by The Speed Bump. It's got more transparency options than most of us know what to do with.

Buena suerte!



--ßruceKid

"Use of funny quotes is mandatory in this state."

Posted on 2000-12-19 12:36:19

LordFruitiger

I'm not entirely sure, btu last I remember the entity limit was something like 105. But I've never been one to use all that many...

LF



Posted on 2000-12-20 00:39:31


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