invicticide
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Just a few suggestions (again):
1. In WinMapEd, there should be a zoom feature or something for those of us that run at hi-res. I run my desktop at 1152x960 and WME is TINY! Especially the tiles in the VSP editor. And the zoom menu doesn't work on the maps. Is it implemented, or is my comp being gay?
2. I hate to say it, but I miss tile highlighting from ME2. WME should highlight the tile you're pointing at with that little white box of goodness in both map and VSP views. Otherwise I get a little lost :)
3. In TileEd, add a numeric RGB scale to the color picker, i.e. Photoshop. Then I can type in R=128, G=128, B=128 for my favorite color of gray :) I'm not too good at picking from that funky rainbow box :(
4. As a matter of coolness, but not necessity, I'd like to see the CHR of the entity rather than a shaded box, like ME2 was supposed to do. (I think it did in one version, but I don't know which.)
5. When you import tiles from an image, let us preview the image, and maybe select tiles from it ala ME2.
6. Refer to tatsumioreo's post below, and my reply. Due to that, you may want to consider a new name. If you're creatively challenged in such matters (like me!) then you might post a request for ideas. Offer the winning idea something cool, like... um... a zen picture of their head or something.
I think that's it. Just my humble opinions.
That is all.
--Invicticide
We don't need better engines, we need better creation tools!
Posted on 2001-08-05 12:43:32
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