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FR_Patriot

I finally debugged my text box system. My STUPID mistake made me laugh.

Anyway...

1. Is there a way to lock the player's movement without setplayering to a "null entity"?

2. I think I found a bug in WinV2. Just like V27 on its first days, the player is allowed to walk outside the map. I know I can just put obstructions but isn't this not supposed to happen?



It is faster and easier to damage something than it is to create or repair it. Isn't it?

Posted on 2002-01-04 09:23:31

Omni

When you say player's movement, you mean like as if they were surrounded by obstructions and can't move? Or like the camera following them?

Also, yeah, it's kind of freaky when you leave the map and never return. My friends pointed that out to me first thing. What I do is, and I know this is a little weird, but create a large ring of black, no tile obstructions around your map. That way, people can walk to the last visible square they can see, but cannot leave them.



Posted on 2002-01-06 08:19:39


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