v2.5 nothing happens?
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TheRaptor

I got 2.5 and the +j stuff. And I can run maped, compile
etc. But when I write code nothing happens. I cant
even get it to print a meesage. Or exit using the
Exit(); function. Whats up with it? Sould I keep trying
with 2.5 or is it better to switch to 2.7.

P.s. To the authors of verge. Its a cool idea to write
an rpg engine for those who cant program. But with out
decent up to date documents its harder to use verge then
to program raw C. So my suggestion is you cut back your
"adding cool features" and design some better documents.
Because if I wasnt a programmer I wouldnt continue bothering
with verge. If you write some better docs and stabilise
the engine you could have the number one RPG engine on the
net.




Posted on 2001-08-16 18:40:35

ShadowDrak

there are some tutorials if you click the pretty button to the left. This might help your current situation. They're not written for 2.5 but the syntax is almost the same.

The graphics system erases the screen every time it updates... so graphics or text(besides message()) need to be put in a while loop or a hookretrace(hooktimer) for them to remain visible.

I beleive that everything except for function and variable definitions must be put inside of a function or in a map event for them to function properly.

+j(at least i thought so) has an autoexec funtion in the system.vc that everything is run from.
if your running a version without it put everything in the autoexec event(event 0) of your first map.

hope that covers all the bases.

-ShadowDrak



Posted on 2001-08-16 20:27:46

TheRaptor

I did all that. But when I run verge it just loads up
the map I tell it to in autoexec() and then displays it.
Nothing else works including message();



Posted on 2001-08-16 21:21:57

ShadowDrak

email it to me or something... I think this site has the wrong email for me though... ShadowDrak@antelecom.net
system.vc and it's dependencies should be enough.



Posted on 2001-08-16 23:08:43

TheRaptor

I am using the internet at university so I wont be able
to email the code to you till tuesday or later. But I
swear its not the code. I think theres something wrong
with the set up. But I cant figure it out.



Posted on 2001-08-17 00:00:33

ShadowDrak

I guess I'll have to put on my thinking cap. If I can think of a possibility, i'll tell you... but code is the only thing i can think of at the moment(probably because that was my first asumption)...




Posted on 2001-08-17 00:08:22

Roto

"P.s. To the authors of verge. Its a cool idea to write an rpg engine for those who cant program. But with out decent up to date documents its harder to use verge then to program raw C. So my suggestion is you cut back your "adding cool features" and design some better documents. Because if I wasnt a programmer I wouldnt continue bothering with verge. If you write some better docs and stabilise the engine you could have the number one RPG engine on the net."

Feh, from my experience V2, V2K, and V2K+J have always been stable.

As for better documentation, that was always V2's major problem. Nobody really put up a decent effort to explore the basics of V2C and most tutorials assumed that the people reading them had basic knowledge of V2C and V1C.

I might attempt to fix this and write up some docs, that really explain the "basic basics" of V2C, since I really adore it and it makes a great stepping stone to actual C. Then again, I doubt there's really a need since everyone's conforming to V2.7 like a bunch of pansies. *snarls and grumbles insert here*




Posted on 2001-08-20 21:52:30


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