v2.7 idea
Displaying 1-16 of 16 total.
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invicticide
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Some tiles need borders. Like roofs of houses, for instance, if you do them like FFI, or like water (having a shoreline.)
Wouldn't it be convenient if those borders were automatically placed?
Here's how it works: in your main VSP, you create a single tile, say, water. No borders, just plain, happy water.
Then, your map has a secondary VSP in which you create water tiles with all the necessary borders: inside corners, outside corners, caps, side pieces, T-junctions, and four-way crosses.
Finally, with a little editor dialog in the main VSP, you link your water tile to all the secondary "border tiles" on a little grid that shows the engine which tiles are designed to be placed in which positions.
Would something like this be possible? Cuz then you wouldn't have to change tiles 50 times while drawing these borders, you could just lay down "water" and have it automated for you.
That is all.
--Invicticide
We don't need better engines, we need better creation tools!
Posted on 2001-07-24 10:57:58
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Psalt
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why not just use another map layer specified for water boarders? and set the render string likes so: 123E456R
where 1 is the water, 2 is for boarder stuff and 3 is other stuff you can walk over. I do believe that is actually how FF does it.
This would really take just as much time as a side editor where you would have to import other tiles and then with the importing you may cause engine lag... comments?
"Without pain one may not create beauty"
Posted on 2001-07-24 16:20:48
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Roto
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That idea is a horrendous idea. It's also one of the main reasons I'm not fond of RPGMaker2000. It inspires splatteron map designing.
Posted on 2001-07-24 16:35:59
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andy
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"Don't help people out because they'll get lazy." is a poor mind-set to be in when designing an engine to help people make things. ;P Setting 'border' tiles on maps is a pain, and it isn't terribly conductive to the creative process.
I was already considering it, to be honest.
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-24 18:31:13
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andy
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That's a good solution, but to a different problem. You could make your "shore" tiles only show the water portion, and have the rest transparent, then put grass, desert, whatever underneath them, and all would be happy and shiny. Invicticide proposed that said border tiles be automatically set by the editor itself, instead of having you do it manually.
I'm pretty sure the Final Fantasies didn't do it that way, though. The NES doesn't have layers for that kind of thing. The SNES hardware could have done so, but I think they passed that up to have more nautural looking shorelines and such.
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-24 18:35:26
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Ear
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Being able to predefine blocks consiting of multiple tiles would also be very useful. You could make one boulder object that consisted of multiple tiles and simply place it on the map, instead of having to place multiple tiles over and over again just to make a few boulders.
- Ear "It's time for the human race to enter the solar system."
Posted on 2001-07-24 21:43:23
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Roto
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Please don't infer that I was saying that. I didn't say don't help people because they'll get lazy. I think the closest thing you could infer was be careful how much you help them. I know that setting up border tiles can be a real pain without the mapping program automatically doing them for you, but I find it a lot more pleasing to endure it. I still think automatic border tile setting still inspires splatteron map designing.
Posted on 2001-07-24 23:22:14
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ashground
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... we're thinking of the Warcraft II / Starcraft editor, right?
Posted on 2001-07-25 02:24:32
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invicticide
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(nt)
We don't need better engines, we need better creation tools!
Posted on 2001-07-25 09:17:56
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invicticide
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With a Verge twist, of course, and probably not isometric. (I'm not even gonna go there...)
That is all.
--Invicticide
We don't need better engines, we need better creation tools!
Posted on 2001-07-25 09:19:00
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Khross
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If you find so much joy and happiness in drawing your own borders, then don't have them automatically generated. Duh. This would obviously be an optional feature.
As for the RPGMaker2k remark: Don't confuse helpful with limiting.
Posted on 2001-07-25 19:20:56
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Roto
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When did I never say that RPGMaker2k was limiting? I have seen Kindred Saga. I admit I do think that this could be a good thing in the right hands.
Posted on 2001-07-25 19:24:53
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Roto
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Personally I do believe that this could be a nice feature in the right hands, but I also believe that
it is ultimately something only readily used by the lazy.
Posted on 2001-07-25 19:27:22
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Khross
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Lazy people will use it? Like the lazy bastards that use VERGE instead of hardcoding their own engines?
....
And if you think RPGMaker2k isn't limiting, you need your head examined.
Posted on 2001-07-25 19:33:13
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Roto
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(nt)
Posted on 2001-07-25 19:54:49
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Roto
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The topic prior to this should read
"Maybe. You should."
Feh, I hate myself for making such stupid errors.
Posted on 2001-07-25 22:11:34
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