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xerro

after reading the v3 FAQ I thought of some nice things to do.
1) I think pixel movement is a must

2) as for zomes, instead of having tile oriented zones have line oriented or edge of tile oriented

3) same goes for obstructions, instead of making a whole time be inaccessable make it so you cant go from one tile to anotheror maby you can edit the obstruction field in a tile editor interface?

4) chr obstructions... v2's chr obstructions were really buggy, like I remember you cant go under 16x16 hot zone pixels etc.

5) stressing the idea of zones and obstructions....

thats 'bout it, good luck with polishing off v3 and I have to say, v3 couldent come at a better time... it seemed to me that andys v2 python engine was making people lose interest in verge and v3 will kick that engines ASS! later!-x3r0



Posted on 2002-02-13 18:01:42

Ear

latar - 34r



- Ear (escovan@myrealbox.com) "It's time for the human race to enter the solar system."

Posted on 2002-02-17 12:34:28


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