xerro
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after reading the v3 FAQ I thought of some nice things to do.
1) I think pixel movement is a must
2) as for zomes, instead of having tile oriented zones have line oriented or edge of tile oriented
3) same goes for obstructions, instead of making a whole time be inaccessable make it so you cant go from one tile to anotheror maby you can edit the obstruction field in a tile editor interface?
4) chr obstructions... v2's chr obstructions were really buggy, like I remember you cant go under 16x16 hot zone pixels etc.
5) stressing the idea of zones and obstructions....
thats 'bout it, good luck with polishing off v3 and I have to say, v3 couldent come at a better time... it seemed to me that andys v2 python engine was making people lose interest in verge and v3 will kick that engines ASS! later!-x3r0
Posted on 2002-02-13 18:01:42
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