VCC.Exe Error Message
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Hituro

I keep getting this error message. I crated the System.Vc file that the turorial asks for, and it is blank. Why won't the compiler work? Can anyone help?



Posted on 2002-03-04 20:18:49

TheGerf





TheGerf, not just any gerf.

Posted on 2002-03-04 23:16:11

Hituro

Thanks for the Help so far Gerf.

Anyhow, now I'm having problems with Vcc. It says there's no map files? I tried making the test map but when I do it says "Vcc has reported a failure in opening Test.Vc" Know what this is? Or how I go about making the console gif? I just made a 320 x 120 blank gif for the Console gif.. not sure if this is right or not. Do I actually need some map files? Blah.. so much work just to get this bloody thing to run



Posted on 2002-03-04 23:50:30

Mythril

...that the executable can't run by itself. You can't run it unless you already have coded something which can already run. You can't just run the exe file and hope something pops out.
Which version of verge are you using? If you're using the newest WinV2 beta you shouldn't need console.gif. As for the "no map" thing: It is not an error, just a warning. You can still run Verge even if you don't have a map file! I've made a lot of demos where there are no maps at all.
The reason it says that you can't open test.vc, is that you need a .vc file for each .map file in your game directory. So since you made a test.map, you'll need a test.vc too, for verge to work. You can just make a blank test.vc file! Or you could just remove the test.map, and ignore the "no map" warning.
Still, if you're using the version of Verge which I stated earlier, you'll need to have an "void Autoexec()" function in your system.vc. That function will be run first when you start verge. Put stuff in there which you want to test.



Spoon.

Posted on 2002-03-05 02:50:37

Omni

If you created a test.map, it must have a test.vc file to go with it. Also, if you have any linked system.vc files and map vc,

compile it all with

vcc.exe -all

at a DOS or Windows DOS 16-bit Subsystem Prompt (for XP).

This links everything to your maps and system.vc. Also, I forgot. There must be a first function in your game. Called, autoexec. Only do this in newer Verge versions, like Winv2.

void autoexec()
{
// do startup code.
}

that's what it does. Startup stuff, like a title screen. In your case,

void autoexec()
{
map("test.map");
}

would start your game and send you to your test map, after which, the first event in test.vc would be executed, as I said earlier (down a few posts). You do not call autoexec, just declare it. Verge calls it.

Yeah, it is a lot of work. A real game tends to be. Create maps with maped. I can't go through that here, though....

console.gif can be made from anything. Got paintbrush? Just throw together something at 320x120 and use it. May look screwed up, but it works.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Posted on 2002-03-05 19:23:31


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