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Verge's stupid musical quirks Displaying 1-5 of 5 total.
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invicticide
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I started tracking recently, but every song I've made so far plays like absolute CRAP in v2.6. I've used both S3M and XM formats--both end up as nothing but gobbled garbage. WinAmp plays the S3M's fine but not the XMs. ModPlug plays either just perfectly (of course, that was my tracker, so I'd expect that :)
Does anyone have any clue what's up?
BTW, v2.6 *does* play every other music file I've ever encountered just fine, and I own over 400 MOD/S3M/XM/IT files (of course, it doesn't *play* the IT's, but that's another story.)
That is all.
--Invicticide
Posted on 2001-07-07 16:49:22
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TheGerf
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Hmm, I'm not entirely sure if this applies, but maybe MPT compresses the samples differently, or something.
TheGerf, not just any gerf.
Posted on 2001-07-07 17:45:57
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Celas
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Are you compressing the samples any? If you are I am very sure that the shound system does not support any. Try playing the songs in IT 2.14 or FastTracker 2. If they are screwed up there, then the problem is ModPlugTracker.
-Celas.Contact(bigd@verge-rpg.com)
Posted on 2001-07-07 17:52:36
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rpgking
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I've been using XM music(and only XM music) for V2.6, and they sound just like they do when I play them with ModPlug tracker(IOW, they sound great). And these were former Midi files I converted with GMID2MOD...
-rpgking
Out of clutter, find simplicity.
-Einstein
Posted on 2001-07-07 18:26:55
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invicticide
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After I was done with my songs in MPT, I used the various cleanup commands (cleanup instruments, samples, patterns, sequence, and song) before saving the XM. Maybe that was compressing the samples, or other weirdness?
If anyone knows for sure, I would much appreciate a tip on that.
And if that's the case, does anyone know how I might *uncompress* the samples, or in general reverse that process?
That is all.
--Invicticide
Posted on 2001-07-08 10:31:34
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Displaying 1-5 of 5 total.
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