KC
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Ok. I'm making a battle system for a game. Basically, I've got my main map covered with zones that have a certain chance of taking the party to a different map for a battle. I used the MapSwitch command to get them there. And then I'm implementing a RUN option in a menu in case the player wants to run. If they run they get MapSwitched back to the main map (I stored their pre-fight coordinates in flag variables). All of this works fine. The problem is that after they get back to the main map the speed at which they walk slows down and the speed at which they are animated while walking also slows down and the as a result the motion looks jerky. In my battle map the real party is hidden with AutoOn() and the entities which take their place (95-100) are all replaced with .chr files which is a blank character to make them look invisible (I was already using different entities to fight with before I figured out how to use AutoOn() and AutoOff()). But I tried making the party visible during the battle and moving them around and they were moving jerky, too.
So basically, it seems that after using a MapSwitch, the party moves slow and jerky. That's the problem, but I thought I'd explain everything I could in case it would help to find a solution. I hope it wasn't too confusing.
Posted on 2001-07-15 13:56:28
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