VEW2.0 comming tomorrow!
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cyberdude

Ok I don't know if you all remember VEW1.0 (and some of you remember my never-released, but oh so much better VEW1.1), but tomorrow, I'm going to release VEW2.0. Here's what it will feature:

- Nice 32bit environment (runs in windows)
- MDI style (you can open more than one code windows)
- Syntax highlighting
- Syntax autocomplete (press SHIFT+SPACE to get a list of commands)
- Custom sytax ([no key defined yet] to get a list of commands you have created in system.vc
- Custom syntax highlighting (I think this is the first proggy ever that will have custom-command syntax highlighting)
- An assortment of commands:
+ VERGE2 menu section commands
* Execute (compiles everything, then runs verge2)
* Run (just runs verge2)
* Build All (Builds all the maps)
* Build System (Builds system.vc)
* Build Map (builds current map)
* Run MapEdit
* Run Mapedit and pre-load the current map
- Debugging (if you get a syntax error, instead of it just leaving you high and dry wondering why the changes don't work, it will pop-up an error box saying what the error is [and maby even jump to that line]).
- Media browser (so you can see all your files organized)

And there's one more thing (I might add more features soon too :), it will support what I call "double-click and run", in other words, if you double-click a VC file, it will load VEW2.0, and open that file in it. Either it will be automatic in the install, or (if I can't get it to do that) instructions on how to set it up to do that.

Oh, and also, on the website I will make for it, It will also have VERGE2.ZIP, and VERGE2_UTIL.ZIP right under VEW2_0.ZIP, which means complete newbies can start off running, because I will add SYSTEM.FNT, USER.CFG, and console.gif. Which means all they have to do is make a map and run it.

And it gets even better! After I release VEW2.0, you will notice that it has a Help menu section, with "Verge2 Help" in it, but when you click it, nothing happenes. That is because after I finish VEW2.0, I will convert the current VERGE2 documentation into WindowsHelp Format!


Well I hope this will be enough to encourage newbies to use VERGE2, and I hope this will help VERGE2 veterans to eat there peas and work on there game more often.

Thanks!



Posted on 2001-05-30 14:14:33

cyberdude

I though VCC made error.txt when it got errors...



Posted on 2001-05-30 14:51:47

vecna

Maybe it's been changed in the newish versions of VCC, but back in my day, it only output error.txt when it was in quiet mode (for use in calling from maped), eg: "vcc all q"

Hope that helps.

-vecna



Posted on 2001-05-30 15:18:44

cyberdude

thanks! it worked!
see what VEW2.0 does, is checks for error.txt, and if it sees it, it pops up an error box, with the contents of error.txt, then it deletes error.txt :)



Posted on 2001-05-30 17:46:31

Praetor

create a build log showing the errors from the past few builds...



Praetor - Strong enough for a man, but made for a woman.

Posted on 2001-05-30 19:03:55

cyberdude

sure, but what would be the use of that?



Posted on 2001-05-30 20:31:09


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