what are the verge steps ???
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aeon

i don't know what to do???
I have art....I have maps,......But now...how can I link them using the verge c...???
Another thing, the verge VC file does need any organization.....like:
first you put the textboxes programming,...
then the maps events......
then the battle system...
or you just put all the code and that the VCC file works them all..???



Posted on 2000-11-27 19:57:53

andy

Simple. There's two kinds of VC. system.vc and map.vc.

System.vc is where functions and variables go. Do you want a place to hold the party's money? You declare it in system.vc. Your combat system, and all that sort of stuff would go in system.vc as well. Think of it as your system's VC. You can also use the #include directive to split system.vc into multiple files (for organization), but that's neither here nor there, so forget about that until later. ;)

Map VC is more geared towards events and your game's plot. This is where you'd script the stuff that Bob the Farmer would say when you talk to him. Every .map file has a .vc file of the same name. DarkCave.map reads DarkCave.vc for it's event scripts. Map VC is entirely made up of event blocks, like this:
event // 5 - Bob the Farmer
{
Text("Well, howdy.");
}




'What you get by achieving your goals is not as important as what you become by achieving your goals.' -Zig Ziglar

Posted on 2000-11-27 20:10:43

Tarvok

This is probably the most useful message I've seen since I started browsing the various sites. There's probably some good stuff on the Vergesource, but it seems to be so popular that the existing servers can't handle the traffic. The site has been down most of the day.

It's looking like Verge2 does most of the stuff that Verge1 did, just the textboxes and stuff aren't there. And I ended up trying to code my own menubox back in the days of Verge1, anyway. That crazy recursive algorithm would've worked if VergeC 1 worked properly. :-/

- Tarvok



Posted on 2000-11-27 23:25:15


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