Where for art thou Verge? (long post)
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gungnir

Howdy all.

I've been reading the posts here and I felt like saying something. It's quite interesting seeing some of the old-timers pop up, and I figured I'd give my two cents. My perspective on this might be slightly different because when I first came to Verge, I was already out of college and had just started a real job. This always left me feeling like an outsider looking in.

Anyways, here's how I see (saw) it.

When I first came to Verge, I was 24... that was 1997. Verge was about to be blessed with entities and I was a reformed QBASIC programmer with only a couple of lame C games under his belt. I stumbled upon Verge and was smitten. I remained a closet Verger for several months and merely downloaded and played demos and toyed with some simple stuff. I eventually released some stuff and what-not and that's all history.

At the time I arrived on the scene, I was at an age well above the average Verger. Things were quite different for me and this was probably quite evident. I was new to the Internet, was working my first real job and was learning how to be truly responsible for the first time in my life. I left Verge, I came back, I left, I came back, but I always kept an eye on the scene. It was never Verge that drove me away, it was always something to do with me. I think this is the same for everyone. Those who have left, did so because of real life, not because of Verge. I think they are still out there and will probably come back. In short, VERGE is, was, and probably always will be, real cool shit.

The last time that I left I eventually started my own project. Without realizing it until recently, it was Verge that made it all possible. At first I took a hacked up Verge1 that I was using and combined it with Allegro. I replaced the menus, added combat, a different magic system, a different item system, etc, but I now realize that the project is still very much structured like Verge... it just made sense. In fact, much to my chagrin, I realize now that I use several of the same function names and much of the Verge1 entity code... I never replaced these things. I feel really bad about this too because I released my code under the GPL, when technically some of it isn't even my own. I apologize for this, I only went to the GPL because I wanted to make the code available and didn't really know how else to do it. No one probably even noticed, but I did and I'm sorry.

Anyways, that project is coming to a close (I was saying this 6 months ago, but it will soon be reality) and I very badly want to come back to Verge and finish 'The Silver Circle'. Why, because that's the stage I'm at and I now know what I need to do to finish it. Real life is crazy, and my distraction is my game making hobby. Working on my own hobby project, I learned a lot and determined where making games fits into my life. I am not a game programmer... and I don't want to be one. I make games as a hobby... and I love it :) That is what VERGE should be... something you enjoy. If it isn't, what the hell are you doing here?

Still, I can't really explain what happened to the VERGE scene... I don't think anyone can. The scene did seem to fall apart between the death of V1 and the birth of V2, but this was not due to VERGE itself. Someone else mentioned that people's priorities simply started shifting... not just because of entering college and real life, but I feel also because the pause between V1 and V2 left many people wondering what they were really doing. The curious waited for V2, but I guess it wasn't enough to make all of them stay... perhaps they had unrealistic expectations. Plus, while waiting for V2 a lot of the newer people started getting bitchy and things became somewhat less 'fun'.

In a world of super-consoles and million dollar games, people's expectations are too high and more and more have become jaded to the whole scene. My expectations aren't too high... I'm a realist. I know what I'm capable of and because of that I don't expect much from anybody else :) Even if you can make a commercial quality game with VERGE, it doesn't mean you have to... just make a game... people will play it. The community was strongest when everyone was having fun.

Sorry about the uber-long post.

/jb (aka Gungnir)



- Many long for immortality, but most don't know what to do with themselves on a Sunday afternoon.

Posted on 2002-01-07 23:26:32

Praetor

(P.S. My hopes in posting this is that it might help the present and future VERGErs to learn from the past downfalls of VERGE so as to remember to put down a nice layer of padding before we jump off the cliffs again. "Those who forget the past are doomed to repeat it", and I, for one, am sick of getting shafted by some jagged pillar of rock everytime the community jumps off the cliffs.)
(P.P.S. The P.S. stood for Pre-Script in this case. Even though it was written after the rest of the message, it preceeds the actual text.)
(P.P.P.S. And the previous one was a Post-Pre-Script since it followed the pre-script which preceeded the text but preceeded the text itself which prevented it from being simply a Post-Script.)
(P.P.P.P.S. Recurse)


I didn't join until just before the birth of V2, but even since then, the community has been in a continual downward slide. The number of "full-length" games actually completed since I joined in '99 can still be counted on half a hand.

What I think is happening is that people are outgrowing VERGE. While I wasn't around during V1's reign, what I've gathered was that V1 was more of a "here's a game, plug in your story and artwork" sort of thing. People took this at face value and were content to use it to make their games. This was easy.

Enter V2.

V2 came along and said, "Here, you can now write your own game. I won't make the game for you like V1 nearly did, but I will make it easier than writing it from scratch." "This is great", thought most people, "Now I can make the game how I want it to be." But little did they realize. They thought that it would be as easy as V1 but give them more flexibility. They were wrong. V2 proved to be flexible, yes, but it also meant that they had to do everything themselves, which most people found too difficult or overwhelming, once they had started.

So then people started writing V1 libs for V2 to make it more like V1. The problem was, people didn't want to DOWNGRADE to a V1-like game, yet they didn't realize that they could modify the V1 libs so that they could keep their flexibility, while still having the easiness that was V1.

And so, the community dwindled under the oppression of actually constructing an entire game. It was occasionally perked up by the entrance of a new fork in the V2 road offering yet another set of cool new features that people claimed that they couldn't make a good game without. However, people still couldn't make a game even after they'd gotten it.

Newbies were discouraged by the plethora of options and the burden of choosing which version of VERGE to download just so they could learn the fucking thing, and many many new faces were lost to us. The few ambitious people left soon grew out of VERGE and moved on to C++, Java/Script, Python, SDL and all those other cool things. (Note, Zara stands relatively alone in being the exception to this case).

And then when the_Speed_Bump, who had taken VERGE when no one else wanted it and had given us a bunch of cool new shit to be too lazy to use, decided to get rid of VergeC, the community had its first serious collapse (note, any catastrophes prior to May '99 are beyond the scope of this historical documentary).
The community was in anarchy. The message boards were filled with flames and the very hub of the community (tVS) was defiled to the point of destruction. Many VERGErs who had stayed through thick and thin now left in disgust. Many have yet to return.

Re-enter vecna.

After a long period of relative ghostliness in the VERGE community, vecna returned to bring VERGE back from the brink and cast out tSB's VC-less engine from VERGE. () tSB's engine soon became Ika. And vecna rewrote V2 and brought it, once again, to those poor souls who were without V2 due to being on a dos-less system (Win2k/XP). WinV2 was a successful flop. While it pretty well put all of the forked versions of V2 to rest into the archives for most people, it still created confusion with its only other competition... v2.6. Yet still... games are not really being produced.

However, this is all to change.

Enter The Verge Olympics!

Okay, so it may not change things all that much, but it still makes for a good time (something that's become rather foreign in the VERGE community, I'm afraid). This two week long competition promises to remind the community what it's like to have games to play that aren't made by Zaratustra (no offense to Zaratustra, his games fucking rule). As this first week of competition draws to a close, I am quite excited by the little sneak peeks here and there I've gotten from the competitors. I wish them all the best of luck, and I hope that no one looses sight of the main purpose of tVO... to make games.

With any luck, the competition will create a spark that may ignite a little tinder here and there, and with a little nurturing might rebuild the flame of creation within the VERGE community that will once again draw new faces and keep old ones like moths, and most importantly, will inspire people to actually make games!

(Applause)
(Fade to Black)



Let it never be said that it goes without saying!

Posted on 2002-01-08 03:06:28

Omni





Posted on 2002-01-08 06:34:17

andy

um... the verge source code has always (until winv2) been GPL. You're not breaking any rules by using it, so long as you GPL your own stuff.



"Ignorance is its own reward" -- Proverb

Posted on 2002-01-08 08:37:47

vecna

He was talking about V1, I think.

-vecna



Posted on 2002-01-08 13:02:35

andy





"Ignorance is its own reward" -- Proverb

Posted on 2002-01-08 17:53:03

gungnir

As far as I know it wasn't and yes, I was referring to V1.

/jb



- Many long for immortality, but most don't know what to do with themselves on a Sunday afternoon.

Posted on 2002-01-08 18:05:49

TacticsM

I'll say what I wanted to say originally. Use V1, it has just as much flexibility to the average verger. As most people cannot use V2 that well because of the knowledge of coding required anyway. SO I think that the best way to deal with this is to edit V1, I say it's simple. Take the V1 source code and make it so that a person can declare and edit their own Global saved variables, maybe make it so that there is a variables txt file that is only for declaring variables, its easy eanough to do and that really was v1's only problem in my eyes. I made a perfectly well working menu system in it using some really simple functions so it's not all that bad. And of course fix some more bugs if you can but that goes without saying. THis is my two cents.. I think I'll go back to using V1, I liked it better and it was much easier to use. VERGE is suppoed to be a game making environment. Not the C compiler with a grafical interface that V2 became. DO NOT BE AFRAID OF V1! Thats my two cents, well, except for the all important HAVE FUN!!!!!!!!!!!!!!!

"Oops" -Too many people and characters to count...



Posted on 2002-01-09 01:11:48

loretian

Like irc maybe?



-loretian

Posted on 2002-01-09 13:49:03

ric

The source for V1 was released but not under GPL:

----- LICENSE.TXT -----
The following legal agreement has been directly ripped from the DOOM source release and modified to fit my situation.


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Posted on 2002-01-09 22:03:30


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