WinV2beta 2.1
Displaying 1-5 of 5 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
grenideer

Well, the beta 2.1 link doesn't work, so this is actually about the beta 2, both of which I'm sure are the same concerning these two bugs.

1. ReadVars() crashes the system in an exact scenario that does not crash the DOS version.

2. Music is played at half speed.

These are reminiscent of the exact same bugs that plagued v2.5 (imagine that?), and the same ones I bugged speedy about in 2.6 until he nailed them.

Progress sounds cool so far though.



Posted on 2001-11-10 21:56:34

vecna

Got the link fixed, that was actually due to the HD failure two days ago.

Uhh. I'll look into ReadVars().

What music is played at half speed? All music? Just a certain song? If it's a certain song, send it to me and I'll have air look at it. Otherwise, uhhhhh.

-vecna



Posted on 2001-11-11 15:06:07

grenideer

Yup, all music. It's probably related to open memory being allocated (gfx layers). Sometimes when I Alt-X out the music speeds up for the fraction of the second the screen is gone before it stops.



Posted on 2001-11-11 19:04:51

grenideer

Not sure if this falls under the bug category or the 'things v2 did wrong that it should do differently' category. But ...

In v2, if I GotoXY(10,10); Then PrintString(font,"HI ");
Then PrintString(font,"THERE!"); This would produce onscreen -- HI THERE! --

In WinV2, the THERE begins again at the last GoToXY and overlaps the HI.



Posted on 2001-11-11 19:08:07

TheGerf

nt



TheGerf, not just any gerf.

Posted on 2001-11-12 10:12:14


Displaying 1-5 of 5 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.