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Wisdom for the Newbies Displaying 1-13 of 13 total.
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Praetor
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I've noticed that many "newbies" have been posting here for help. Therefore I have decided to offer some wisdom. However, this wisdom starts with three VERY important questions which should go a long way in preventing phrases such as "RTFD" and "RTFTs" from being used against you. They are:
-Which documents have you read?
-Which tutorials?
-Do you actually have a desire to make the game yourself, or are you expecting to be able to tell people what you want and they write that bit of code for you?
Those three questions can clear away a lot of issues.
First of all, and I mean no disrespect to my hard-working friends who are building this site, this website is not exactly the best place to find documentation or tutorials, at least for the moment.
I checked, and at the time of this post, v-rpg has only three tutorials and no documentation online. Therefore, I would recommend you go to The Verge Source and go to the articles section. You should start with aen's tutorials, and then move on to the more complex ones after you can do everything in the first set.
Now, tutorials and the documents go hand-in-hand. The best way to learn is to read through a tutorial with the VergeC documentation open in another browser window. Then, whenever you run into a command that you don't know, you can click over to the docs and look it up. This way you can learn what VergeC can do on an as need basis.
Then, once you've read pretty much all of the tutorials and other articles in that section (Try to keep with the simple sounding stuff) then you should sit down and just read through the VergeC documentation. I know it's rather dry and that you probably won't remember more than a couple of the commands, but at least, when it comes time to do something you can say:
"Let me see, I want to put a picture on the screen...I seem to remember that there were a couple of built in functions that did that...let me look at the docs to find out which ones."
I guess what I'm mostly aiming at is that you can't go around relying on people to write your code for you. The best way to learn is by doing, and the best way for a person who isn't experianced in VergeC to work with it is through tutorials. There are some EXCELLENT tutorials on The Verge Source, and I expect that there will eventually be some here as well.
(By the way, this is not a plug for tVS, it's simply a direction to a site which, at this point, has more to offer)
Well, I guess I can only hope you take my advice and do a little reading on your own. If you get REALLY stumped, feel free to read the quick little article on "How to get on #vchelp" or something along those line and come drop us a line in #vchelp.
Praetor - Strong enough for a man, but made for a woman.
Posted on 2000-11-14 11:42:29
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Praetor
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No disrespect to loretian or anyone else working on the MB code, but links would be a good thing ^_^
Anyway, to get to the Verge Source, just head here:
http://www.vergesource.com/
Praetor - Strong enough for a man, but made for a woman.
Posted on 2000-11-14 11:44:54
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Rukus
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You should also grab yourself a C++ book. It will help you to understand what Functions, arrays, integers etc. are. I too read all the documents but still didn't understand VC but ever since I picked learn C++ in 10 min. I started to grasp the language. Now all i have to do is keep reading and making simple code (Like making Entities walk! BOO YA) and also you should read the V2 Newbie guide on tVS, that helped me a lot.
It's pretty hard to hit that magic number of approprialety vague, mildy serious, but not quite worrisome symptons. -Calvin
Posted on 2000-11-14 11:48:46
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Allan
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Well worded post. But you must admit that the docs leave for much to be desired. I also wish it was easier to reference the various built-in functions. I printed them out once but paper is stinky, electronic documentation good.
And I know I will prolly get bashed a little for this but like 50% of tutorials are really basic. There are like 3 or 4 that explain functions and variables and such but only one [that I've found] sorta explains the uses of #define and the pointers. In fact its yours, Praetor's, Direct Memory Access tutorial. Other than that, aen's palette tutorial, and a few other tuts by Hatchet there ain't nothing good. Most that deal with the primary usage of Verge, making an RPG, just get up to the point of making an entity talk and then ya can do the rest on your own. And while they raise a few different points, re-reading practically the same information is dull.
But yes, people like Jesusfreak really need to figure out the basics so that only more advanced, intresting, questions will be asked. Thus demand will be shifted from novice to intermediate and expert class tutorials making them infinitely more useful. Of course at a certain point tutorials will be useless since the person will be able to analyze public code. But I don't think that point is when you can make a little black textbox at the bottom of the screen say "Ouch! My penis!" whenever the character walks into a wall.
Posted on 2000-11-14 16:50:23
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loretian
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I'd love to have them too, but unfortunately if I allow tags they can have javascript in them, so I need to come up with an alternative method. I do fully intend to do this, I just haven't had much time to get around to it yet.
Thanks... (and no disrepect taken ^_~)
-loretian
Posted on 2000-11-14 18:44:08
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Rukus
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When I first got into Verge, half of the docs didn't do me much good because I knew what to type in but I didn't understand it. I had to read C++ books to know what a function was, that's the type of things Newbies want. I'm thinking about writing an article on something like that...THINKING! That's why i recommend reading up on C++ a bit and then diving into VC.
It's pretty hard to hit that magic number of approprialety vague, mildy serious, but not quite worrisome symptons. -Calvin
Posted on 2000-11-14 19:04:28
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andy
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I'm no PHP god, (heck, I've never tried using it before) but one message board I saw recognized "http://", "www." etc.. and inserted the link tag automaticly. Could you just do something like that?
Links without Java. ^_^
'What you get by achieving your goals is not as important as what you become by achieving your goals.' -Zig Ziglar
Posted on 2000-11-14 19:28:57
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andy
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'What you get by achieving your goals is not as important as what you become by achieving your goals.' -Zig Ziglar
Posted on 2000-11-14 19:47:06
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jesusfreak
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dudes, we need docs that deal with more inept things...
People that are usually nice too me
JRN
mythrill
the speed bump
steven marine
KarmaCult
Loritian
tralu
the gerf
people i do not like...
EAR
nik(k)o geyer
Posted on 2000-11-14 20:22:15
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Allan
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No, thats not what I meant at all. Just sit down. I'm embarassed enough for the both of us.
Posted on 2000-11-14 21:28:29
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TheDeveloper
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The Fundamentals of vc are an excellent set of tutorials, I highly reccommend them to any and everyone regardless of vc experience. I will also soon be doing some tutorials, at least one covering the very basics of vc and another on lucency and textboxes/menus. I also hope to code some functions for an upcoming stl (that's standard template library for those who don't know and it's basicly "built-in" functions (it's not really built in but it works as good as if it were, thing #include in c or c++)
-The Developer
Insert spiffy new signature here
Posted on 2000-11-14 22:51:10
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loretian
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Yes, I could. I just need to do it. Since it's a big deal, and it really should have been done earlier, I'll see if I can do it tonight. (but no promises, man.. ;)
-loretian
Posted on 2000-11-14 23:52:10
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Allan
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Can't you see that there are ENOUGH basic VC tutorials. ENOUGH textbox tutorials. There is already one good menu tutorial by Hatchet I think.
void NoMoreTextBoxTutorials()
{
While(Something)
{
Render();
RectFill(0,400,screenx-1,screeny-1,0);
GotoXY(1,401);
PrintString(rgb(255,255,255),"No more textbox tutorials!");
ShowPage();
UpdateControls();
}
}
And newbies who can't figure out these extremely basic concepts of C [not to mention several other langs AND after Aen's tutorials] should be dragged out into the street and pelted with textboxes. A street far away from here.
Posted on 2000-11-15 01:29:05
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Displaying 1-13 of 13 total.
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