XM->MOD or XM->S3M?
Displaying 1-5 of 5 total.
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grenideer
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Does anyone know of a way to convert an xm that crashes verge to a more friendly mod or s3m format? This needs to be compatible with the DOS version of verge also so no other sound formats will work. If there's a way to clean up this xm so it's compatible, I'd appreciate the help.
I really want to use a specific song for the game ending. I've kinda been putting it off until now, but now I need it :).
Posted on 2003-09-14 02:06:53
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andy
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Why is DOS compatibility so important? O_o
If anybody is *still* using a PC lacking win95, then it's pretty safe to say that they're a bit too far behind the curve to worry about. (win95 is *8* years old now)
SOULBAIN WHY IS MY USER INFORMATION NOT ABOUT ME ANYMORE WHY IS IT ABOUT YOUR WONDERFUL PHP SKILLS MAN I DON'T GET IT WHAT IS WRONG WITH YOU
Posted on 2003-09-14 21:38:56
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grenideer
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i know, it's old too. i'll release Diver Down in DOS v2 first and then port it to windows. It's just the only way I see it happening.
BTW, I figured out ModPlug tracker could do what I want. I thought I tried it before, but now I know how to do it.
Posted on 2003-09-15 15:07:53
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black_oblivion
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keep in mind that modplug tracker is a tracker emulator without a native file format. i've had bad luck with files - created with said program - becoming corrupted. i don't know, maybe it's just me :)
Posted on 2003-10-01 03:17:55
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Arek
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You don't have to convert it to a diff. format. What you do need to do is open the offending .xm file in FastTracker, and re-save it. This should solve the crash problem. It's simply a problem with old MikMod for DOS not liking .xm files that don't follow the .xm standard EXACTLY.
--Arek
Posted on 2003-10-14 11:29:31
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