XM->MOD or XM->S3M?
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grenideer

Does anyone know of a way to convert an xm that crashes verge to a more friendly mod or s3m format? This needs to be compatible with the DOS version of verge also so no other sound formats will work. If there's a way to clean up this xm so it's compatible, I'd appreciate the help.

I really want to use a specific song for the game ending. I've kinda been putting it off until now, but now I need it :).



Posted on 2003-09-14 02:06:53

andy

Why is DOS compatibility so important? O_o

If anybody is *still* using a PC lacking win95, then it's pretty safe to say that they're a bit too far behind the curve to worry about. (win95 is *8* years old now)



SOULBAIN WHY IS MY USER INFORMATION NOT ABOUT ME ANYMORE WHY IS IT ABOUT YOUR WONDERFUL PHP SKILLS MAN I DON'T GET IT WHAT IS WRONG WITH YOU

Posted on 2003-09-14 21:38:56

grenideer

i know, it's old too. i'll release Diver Down in DOS v2 first and then port it to windows. It's just the only way I see it happening.

BTW, I figured out ModPlug tracker could do what I want. I thought I tried it before, but now I know how to do it.



Posted on 2003-09-15 15:07:53

black_oblivion

keep in mind that modplug tracker is a tracker emulator without a native file format. i've had bad luck with files - created with said program - becoming corrupted. i don't know, maybe it's just me :)



Posted on 2003-10-01 03:17:55

Arek

You don't have to convert it to a diff. format. What you do need to do is open the offending .xm file in FastTracker, and re-save it. This should solve the crash problem. It's simply a problem with old MikMod for DOS not liking .xm files that don't follow the .xm standard EXACTLY.

--Arek




Posted on 2003-10-14 11:29:31


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