G-Flex
|
There's been talk on #vergehelp, and some of us feel that building A* directly into Verge's engine would be a good idea, as opposed to using VC alone for it.
The reasoning behind this is that pathfinding is a relatively common thing, and building it into the engine would result in much better performance, as running it as VC code is rather slow computationally.
Any thoughts on this? I think it's a relatively important thing for any game that would have a use for it...
Posted on 2006-02-07 21:04:44
|
adderd
|
It seems like a reasonably good idea to me to put path finding routines in the verge interpreter. I'm a big fan of putting as much as possible into the interpreter w/o causing massive bloat. Pathfinding is, in my opinion, processor intensive enough to require optimized code. And, it's likely to be useful in a variety of games. So I'd like to see it included.
Posted on 2006-02-08 09:17:38
|