Quote:
Originally posted by adderd
I realize that the reason for custom verge mods has been to add functionality that verge lacks that needs to be executed quick. Additionally, I realize that a lot of the mods are things that SHOULDN'T be committed back to verge because they are too game specific.
What does everyone think of this? Can we all commit to improving the main runtime instead of fragmenting verge?
Well, in case you're wondering, ALL of the features I wish to add are NOT game-specific. Snowball does use a custom verge build, but it uses nothing that couldn't be applied somewhere else.
In my current custom build I've added many features. Nothing unwarranted, nothing game-specific. Additional string routines, a minor update to the button variables to make them writable, a few new graphics routines, something that checks if a layer's lucency is 0 before needlessly blitting, a variable that checks to see if the Verge window is currently in focus, network functions that allow you to specify a port and methods to send/receive raw string packets, getting the event function of a zone index, vertical and horizontal gradient rectangles. Among other things.