function call crash bug
Displaying 1-6 of 6 total.
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gannon
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(this was tested with the old verge)
hard crash when calling a function. the function has been called before and works fine.
a log before the function works and a log just within the fuction doesn't. the function in question is on line 169 of graphicstesting.vc
http://www.verge-rpg.com/files/detail.php?id=625
Posted on 2005-07-23 15:48:51
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Jesse
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Just wanted to say that those graphics tests look awesome, gannon.
He's got freaking reference images for a zillion cases. It's nuts.
Posted on 2005-07-23 16:13:20
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gannon
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thanks I am planning on redoing the error reporting system. So it reports the line it errored and what file it is in. Log will still be used but it will just make it clearer on where it errored and in the current system I say the if failed and it may be a depenency of it (well most likely). any other sugestions? I know there is still alot you can do in them but I am talking overall system?
Posted on 2005-07-23 17:42:12
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Jesse
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I think the file and line numbers would be great. And that's all we really need to start tracking down the error. These kinds of systems usually give a grand total # failed and # successful tests, which could also be nice just so we can get an idea at a glance of how we're doing.
Posted on 2005-07-24 09:33:55
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gannon
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hmm its working fine in the new verge any ideas of a workaround for the old verge so I can test?
Posted on 2005-07-24 17:24:37
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Jesse
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Oh! I didn't realize we were talking old-verge. I'll have to compile me a mac version of it and test. If anyone else with a windows copy wants to look for a workaround, that'd be swell.
Posted on 2005-07-24 20:28:23
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