mcgrue
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We're up to revision 6.
I've expanded upon the skill datafile format, adding delay, charge, and the reflect/nullable flag to Skills, and the visibility flag to skilltypes.
There is now the capability to grant cast members skills. The system currently auto-sorts the skillist for convenience's sake by descending skilltype then descending skill ID.
I also started implementing the skills menuscreen, but I stopped as I realized I'm duplicating work (more below).
I've also upgraded the savefile format to 0.0.3.0, by implementing the load/save of cast-member skills.
Finally, I've integrated the newest McFAIL, the Battle System Library, and a whole slew of new utility system.vc functions. They are in the system.vc compile tree and compile flawlessly.
The next step will be for me to implement the BattleMenu formatted string generation for cast members. Once that happens, I can just use the battle menu widget on the Skill submenu screen, and that will take care of all of our needs there. Yay for reusability!
Anyways, yeah. I'm going to go do... like... not-sully stuff now.
Posted on 2005-06-14 09:50:23
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