Profiling information
Displaying 1-1 of 1 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
adderd

Could I trouble anyone to compile verge (from SVN) with profiling enabled in windows and send me the relevant info? I'm thinking that there is more being slow in linux than just the opengl visualization. In fact, the opengl stuff doesn't seem that slow... it seems like something else is gooing it up and a profile output from windows would really help. I think we talked about whether VisualC++ supports good profiling before but never came to a good conclusion on that. Any extra info?

Posted on 2006-05-21 22:29:08


Displaying 1-1 of 1 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.