Read/WriteVars
Displaying 1-6 of 6 total.
1
Jesse
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It has been suggested that this be resurrected from v2, saving all user-created global vars. This is mostly to remind me, but feel free to comment.
Posted on 2005-10-21 20:51:03
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mcgrue
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What did these magic things do?
Posted on 2005-10-22 03:43:31
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Jesse
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They allowed you to write to a file/restore from a file a all user-created vc variables (ie all global ints, strings, arrays, structs; not built it ones)
Used for game save or somesuch.
Posted on 2005-10-22 08:32:16
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mcgrue
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That's sorta useful, especially for savestate-like functionality. Would definitly make savegames trivial.
Posted on 2005-10-22 19:00:04
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Overkill
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Hmm, I've thinking about this. Would it be all that hard to make it also dump all the entities and map data? Since that way, it would get rid of the need to store all entities and current map data in variables just for the save [states?].
Posted on 2005-10-22 22:05:52 (last edited on 2005-10-22 22:08:35)
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Jesse
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I think this would be highly desirable, but very tricky and easy to screw up.
Posted on 2005-10-22 22:59:23
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