SULLY: menusystem control cues.
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mcgrue

The menus need some cues for how to navigate them. For example, when we're in 2-directional mode, where left/right changes the active party character, we should have L/R button hints in the topleft and topright corners. Etc.

Anyone else have usability suggestions?

Posted on 2005-06-14 08:21:30


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