A couple of bug type things
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Kildorf
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Quote:Originally posted by Toen
Akujin inflated something he was making by like 90 megs to try to make the savegames unhackable. But then again he's special. I think a little part of me inside just died.
Posted on 2004-07-25 13:54:30
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mcgrue
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Now now, TOen. In fairness, it was only about 60 megs. ;D
Posted on 2004-07-25 16:45:38
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Kildorf
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Quote:Originally posted by mcgrue
Now now, TOen. In fairness, it was only about 60 megs. ;D
It's still dead.
Posted on 2004-07-25 21:49:54
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mcgrue
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I hope it wasn't a part you needed...
Posted on 2004-07-26 02:13:03
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Kildorf
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Me too. ;_;
Posted on 2004-07-26 02:59:45
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Gayo
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I'm of two min ds on savegame hacking. On the one hand, I think people should be able to do it for single-player games, but on the other hand, I think ideally it should be a certain amount of work, just on principle.
Posted on 2004-07-26 06:58:08
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andy
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As an aside, bit shifting is NOT appreciably faster than division, and it's less readable.
The interpretation overhead on this is so huge that you'll never ever notice the difference.
Write code so that it can be read, not so that it can be fast. (silly micro-optimizations like this can hypothetically be dealt with by the compiler anyway)
Posted on 2004-07-26 23:30:43
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Zip
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As I said, more habit than anything else. The (rather inaccurate) speed tests I've done in verge do show little improvement in in bitshifting over divison - but I'm so used to it by now I can't stop myself. Also, if you're doing a lot of it, it IS faster.
Zip
Posted on 2004-07-26 23:42:57
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Gayo
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Yeah, I stopped doing bitshifting for the hell of it after I did a speed test.
Posted on 2004-07-27 03:38:22
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