A good paper on client-side prediction
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rpgking

This paper was written by someone from Valve software, and discusses the concept of client-side prediction which can be used to compensate for latency in network games. An interesting read that I somehow stumbled on while searching for client/server game info. Who knows, it may benefit those who want to make network games with Verge3. ;)

http://www.resourcecode.de/stuff/clientsideprediction.pdf

Posted on 2005-07-31 16:35:24

Omni

That is a really cool piece of info. Nice find.

Posted on 2005-07-31 19:03:26

vecna

I don't have my pdf reader installed at the moment, and this isn't really related to prediction, but this is a pretty good related link:

http://www.bookofhook.com/Article/GameDevelopment/TheQuake3NetworkingModel.html

Posted on 2005-08-02 16:44:25


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